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  • Advanced C# in Unity 5

    In this comprehensive course targeted at advanced users, learn how to create believable game worlds and behaviors by scripting gameplay in C#.

  • Advanced Scripting in Maya

    In Advanced Scripting in Maya, we will use a real-world issue as a teaching case while developing automation and support an FBX exporter.

  • Advanced Game Mechanics in Unity 5

    In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces.

  • Cloth in UDK

    In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments!

  • Dynamic Destruction in Maya and UDK

    This tutorial explores methods for creating dynamic destruction in both Maya and UDK.

  • Sparks, Embers, and Collisions

    Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level!

  • UDK Material Series: Part 3

    Bill Kladis takes us through even more advanced materials inside of UDK!

  • Advanced Mesh Paint in UDK

    This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting).

  • Orc Body ZBrush Series

    In this complete course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used in ZBrush.

  • C# Programming with Unity

    In this tutorial, Alan Thorn covers many of the C# fundamentals, as well as an introduction on scripting in Unity using the C# language.

  • Complete Character Course: Demon Girl

    In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start

  • Visual FX and Cinematics

    In this course, we take you through the process of setting up a complex – but visually stimulating particle system that warps a character in through

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