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Beginner

  • Intro to MegaScans Studio

    In Intro to MegaScans studio we cover using the resource Megascans to find and use basic texture scans to create interesting dynamic materials.

  • Coaster Cart Asset in Maya

    In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing an asset.

  • Intro to Normal Maps

    In Intro to Normal Maps, Warren Marshall will be providing a crash course on normal maps and walking you through the technical know-how to fix commonly encountered errors in your normal maps.

  • Hand Anatomy in Zbrush

    By the end of Sculpting Hand Anatomy in Zbrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush.

  • Animation Pipeline in UE4

    In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine.

  • 2D Character Design in Photoshop

    In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to full render

  • Intro to Maya 2017

    In this course, you will be receiving a comprehensive introduction to Maya 2017!

  • Layered Assets in 3ds Max

    During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach.

  • Matte Painting in Photoshop

    This 2D environment design course covers the basic principles of creating environment design, and the foundation and methods of creating environment design from start to finish.

  • 2D Action Shot Composition

    In this course, you will be learning how to thumbnail, compose, and complete an action shot still frame using Adobe Photoshop.

  • Displacement vs Parallax Mapping in UE4

    In this course we will be looking at the various ways of displacing textures within UE4, as well as the pros and cons of each method and the best ways they can be utilized in a video game environment.

  • Intro to Human IK in Maya

    In this course, Instructor Chad Robert Morgan will be giving a thorough introduction on setting up and using the various features of Human IK within Maya.

  • 2D Cel Shading in Photoshop

    In this course, Colleen Larson will demonstrate methods for quickly coloring character artwork in a cel shaded style, while focusing on production value as well as flexibility.

  • Intro to BlendShapes in Maya

    In Intro to Blendshapes in Maya, instructor Chad Robert Morgan gives us a detailed look on how to create and use blendshapes in an animation and game development pipeline.

  • Hand Painted Dagger Course

    In this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use in a video game.

  • Intro to Materials in UE4

    This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine.

  • Intro to Scripting in Maya

    In this course, Chad Morgan will be giving a comprehensive introduction on how to script in Maya using both MEL and the Python programming languages.

  • Photo Texture Creation in Photoshop

    Photographic Texture Creation in Photoshop introduces the theory and practice of capturing and prepping images, as well as a guide to creating the main necessary game textures from those images.

  • Intro to UE4

    In this intro to Unreal Engine 4, Kyle Horwood is going to be taking through various aspects of this incredible powerful game development tool.

  • Intro to PixPlant

    In this course, Philipp Schmidt is going to give us an introduction PixPlant while showing us how to make some basic tileable textures.

  • Intro to Blueprints in UE4

    In this course, Kyle Horwood gives a comprehensive introduction to the new blueprint system within Unreal Engine 4.

  • Level Design in CryEngine

    In this course, Emiel sleegers is going to be giving a comprehensive introduction to prop placement, environment setup, and general level design within CryEngine.

  • Intro to Unity 5

    In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you’re completely new to game development.

  • Unwrapper Comparison Course

    In this series, Stephen Wells is going to examine four of the more popular stand alone UV unwrappers: Roadkill, Unfold 3D, 3D Coat and Headus UV Layout.

  • Intro to Knald

    In this series, we're going to delve into Knald, a new map generation program for creating maps for normals, displacement, cavity, ambient occlusion and more.

  • Speedboat Modeling Series

    In this series we're going to create a hydroplane speedboat using mostly splines and polygons as our modeling method. From there we will be UV-ing, texturing, and taking it into Keyshot for rendering.

  • Intro to Substance Designer

    In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer.

  • Set Construction in CryEngine

    In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment piece using both Maya and CryEngine.

  • Intro to Keyshot

    In this tutorial, we'll dive into the world of Keyshot and teach you how to create fantastic renders of your 3D models with just a few button clicks!

  • Physics Pile in 3ds Max

    In this course, we're going to jump into using MassFX within 3ds Max to create a bone pile mesh that has been generated via a dynamic simulation.

  • Intro to SpeedTree in CryEngine

    In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline whiel utilizing Maya as the middle-man 3D package for exporting.

  • Intro to Fibermesh in ZBrush

    In this series, we'll be introduced to the world of Fibermesh in Zbrush. We will first start off by testing some Fibermesh brushes on a simple plane, and then jump into adding it to a head bust.

  • Monster Sculpting in ZBrush - Tsathoggua

    In this course we jump back into the world of ZBrush dynamesh sculpting as Stephen Wells tackles the Old H.P. Lovecraft God, Tsathoggua.

  • Polypainting in ZBrush

    In this course, Stephen Wells gives us a comprehensive overview of polypainting in ZBrush.

  • Monster Sculpting in ZBrush - Cthulhu

    In this course we jump into the world of ZBrush dynamesh sculpting as Stephen Wells tackles the Old H.P. Lovecraft God, Cthulhu.

  • UV Unwrapping in Maya

    Stephen Wells give a comprehensive overview of the UV Unwrapping workflow inside of Maya!

  • The Radio Modeling Series

    In this course, Stephen Wells teaches you how to create a antique radio asset in 3ds Max.

  • GUIs in Game Maker: Studio

    Alan Thorn takes you through the process of building graphical user interfaces using GameMaker: Studio.

  • Intro to Blender for Game Artists

    In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists.

  • Intro to Mudbox

    In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox.

  • Drone Modeling Series

    In this course, instructor Laszlo Mandi is going to walk you through his process for creating a security drone inside of Maya and then rendering it in Keyshot!

  • Hand Painted Environment Texturing

    In this course, we're going to be exploring the hand painting texturing style as we create a rickety old cabin!

  • Creating a Unity Puzzle Game

    Learn the full process of creating your own game as instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine!

  • Build a Side-Scroller in UE4

    In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal Engine 4.

  • The Modular Building Workflow

    In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set.

  • Creating 2D Games in Unity

    In this tutorial, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.

  • Unity Tips and Tricks

    In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity!

  • Unwrapping with Roadkill

    In this tutorial on Unwrapping with Roadkill, instructor Stephen Wells gives us a full overview of this powerful UVW unwrapping tool!

  • Intro to UVW Unwrapping in 3ds Max

    In 3ds Max 2010, we take an introductory look at UVW unwrapping, learn about hotkeys, and setting up your UI to maximize your efficiency!

  • UDK Material Series: Part 1

    In this tutorial we take an introductory look at UDK’s material editor and cover the basics of importing textures and creating our own introductory materials.

  • Modular Building in Unity and Blender

    In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity.

  • Intro to GameMaker Studio Course

    In this complete Intro to GameMaker: Studio course, instructor Alan Thorn takes us through the entire process of building an old-school,

  • Platformer in GameMaker Studio

    In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio.

  • The 12 Principles of Animation

    Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to bring your character animations to life!

  • Animation Workflow with Maya

    Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers.

  • Character Animation for Games

    In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment.

  • The Maya Beginner's Course

    In this complete Beginner’s Course, we start by covering the basics of using Maya to understand all the tools you need to know to hit the ground

  • Hand Painted Weapon Texturing

    In this tutorial we’ll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps.

  • Unity 3.5 - An Introduction

    In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine.

  • Workflow Series: The Treasure Chest

    In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish.

  • Terrain Creation in World Machine

    In this course, Emiel Sleegers will cover the pipeline on how to generate terrain using both the Mudbox and World Machine software.

  • Substance Designer Workflow

    In this course, Emiel Sleegers is going to be covering walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter.

  • Intro to Marvelous Designer

    In this course, Emiel Sleegers is going to be covering the basic workflow methods used within Marvelous Designer 3.

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