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  • Blender Tips and Tricks

    In this Blender Tips and Tricks course, instructor Alan Thorn explains how to power-up your Blender workflow!

  • Catacomb Environment in Zbrush Series!

    Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version.

  • Generator Asset in 3ds Max

    In Generator Asset in 3ds Max, you'll will learn on how to create a high resolution sci-fi generator using the latest asset creation workflows.

  • Scifi Ship Series in Maya

    In this course we take you from blue prints to take off as Stephen walks through the modelling process for his Scifi ship concept.

  • Grenade Asset in Substance

    In Grenade Asset in Substance Painter, Chris Cunningham walks through the whole process of creating a grenade asset in Maya, texturing it in Photoshop, and rendering it in Marmoset.

  • Dreadnought Texturing Series

    After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing!

  • Rocky Ground in Substance

    In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look.

  • Dreadnought Modeling Series

    In this course, we'll be covering the start-to-finish workflow of creating this high resolution and hard surface dreadnought mech.

  • C# Scripting in Unity

    In C# Scripting in Unity, instructor Alan Thorn exploresmany ways to work with custom data loaded from external files, like XML, JSON, Binary, CSV files and more.

  • Roof Shader in Substance

    In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer.

  • Unity 5 Add Ons

    In this Unity 5 Add Ons course, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store.

  • Wood Shaders in Substance

    In this course Emiel Sleegers will be covering the workflow of how to create multiple procedural wood textures within substance designer.

  • Winter Shaders in Substance

    In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer.

  • 2D Character Animation in Blender

    In this course, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine.

  • Killer Tips in Unity 5

    In this 3DMotive course for intermediate viewers, instructor Alan Thorn explores a collection of high-powered tips and tricks for increasing your productivity in Unity 5.

  • Cannon Texturing in Substance

    In this course, Philipp Schmidt will use Maya, Zbrush, UV Layout and Substance Painter to create a realistic looking ship cannon.

  • Building an Exterior Environment in UE4

    In this course we will go over on how to create a level in Unreal Engine 4 from scratch while using pre-made assets from the Unreal Marketplace.

  • Bricks in Substance Designer

    In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5, and wrap things up by rendering everything in Marmoset Toolbag.

  • Mechanical Assets in 3ds Max

    In this course we will be learning how to create a 3D asset from start to finish using 3ds Max and Substance Painter.

  • UV Mapping in Blender

    In this course, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques in side of Blender.

  • Mobile Game Publishing in UE4

    In this course Chad Morgan is going to be summarizing everything he has learned form his experience in publishing his first mobile game so your experience in doing the same will go more smoothly.

  • Interior Decor in 3ds Max

    In this course, Ash Thundercliffe will be going over the techniques he uses to modeling and sculpting interior decor in 3ds Max and ZBrush.

  • Modular Sets in Blender

    In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme using the Blender software.

  • Quadruped Rigging in Maya

    Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped.

  • Stylized Dungeon Environment in Maya

    In this course we will be going through the process of creating a small stylized dungeon environment from the block-out stage to the final presentation.

  • Quadruped Run Cycle in Maya

    In this course, Thiago Vidotto is going to walk us through the process of creating an animated run cycle using Maya.

  • Dynamic Vehicle Setup in UE4

    In this course, Lukas de Kock will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4.

  • 2D Adventure Game in Unity

    In this extensive course for intermediate users, instructor Alan Thorn helps you explore how to build 2D games from the ground upwards.

  • Stylized Creature Texturing

    In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process and finishing with a final portfolio piece!

  • Stylized Creature Modeling

    In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry.

  • Catacomb Sculpting Series

    In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using both Maya and ZBrush.

  • QuickTime Events in UE4

    In this course, Matt Tardiff dissect the process for creating Quick Time Event driven animations using both Maya and Unreal engine 4.

  • Vehicle Creation for Mobile Games

    In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic.

  • Camera Modeling Series

    In this series, we'll look at creating a high-resolution camera inside of Maya. We'll be creating the camera using a variety of methods to model each piece of the equipment.

  • Mech Head Sculpting Series

    In this series, we're going to jump into an introduction to creating a Mech Head in Zbrush while using various tools such as dynamesh spheres, polygroups, alpha maps, and the IMM brush.

  • Monster Sculpting - Elder Thing

    In this series, we will be using dynameshes to build one of the very oddest creatures of the Cthulhu pantheon: the Elder Thing!

  • Hard Surface Vehicle Texturing

    This tutorial takes a well rounded look at creating a texture for our high resolution Bradley fighting vehicle.

  • Stylized Character Texturing in 3D-Coat

    In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production.

  • Stylized Character Modeling in Zbrush

    In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush.

  • Creature Animation in Maya

    In this course, instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature.

  • Hard Surface Vehicle Modeling in Maya

    In this course, Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering a super cool tank.

  • Hard Surface Vehicle Texturing in Maya

    In this course, instructor Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi tank.

  • Intro to TopoGun

    In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun!

  • Custom Weapons in UDK

    In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a unique tesla weapon for us!

  • Intro to MotionBuilder

    In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder!

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • Tileable Textures with ZBrush

    In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using ZBrush.

  • Sculpting a Character Bust

    This advanced tutorial takes an inside look at sculpting a character bust, and techniques on creating an asset like this from the beginning.

  • Sculpting Cloth in ZBrush

    In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush.

  • UDK Material Series: Part 2

    Inside of UDK, we’ll start with creating a “parent” material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how

  • Next-Gen Weapon Modeling

    In this course, instructor Stephen Wells walks us through the creation of his Vampire Stake Launcher.

  • Next-Gen Weapon Texturing

    In this course, instructor Stephen Wells finishes the creation of his Vampire Stake Launcher.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Texturing an Industrial Door

    Damian Lazarski is at it again, and this time he delivers a big helping of the texture training you’ve been asking for!

  • Creating Foliage for UDK

    This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up.

  • Intro to High Poly Modeling in 3ds Max

    In this tutorial we will take an introductory look at High Poly modeling in 3ds Max.

  • The Sci-Fi Modular Floor Workflow

    Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK, and finally add lights and decals.

  • Orc Head ZBrush Series

    In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

  • The Sci-Fi Pistol Workflow

    In this intermediate tutorial, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish!

  • Animation in UDK

    In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK!

  • Asset Workflow: The Briefcase

    This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset.

  • Complete Cascade Beginner's Guide

    With nearly 7 hours of training, this is one of the most robust intro tutorials on Unreal Cascade there is!

  • The Bipedal Rigging Series

    In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a

  • High Poly Modeling in Maya

    From concept to completed high poly model, this tutorial will show you how to approach the sub-d process in Maya 2011.

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