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3ds Max

  • Roof Shader in Substance

    In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer.

  • Intro to Normal Maps

    In Intro to Normal Maps, Warren Marshall will be providing a crash course on normal maps and walking you through the technical know-how to fix commonly encountered errors in your normal maps.

  • Mechanical Assets in 3ds Max

    In this course we will be learning how to create a 3D asset from start to finish using 3ds Max and Substance Painter.

  • Layered Assets in 3ds Max

    During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach.

  • Speedboat Modeling Series

    In this series we're going to create a hydroplane speedboat using mostly splines and polygons as our modeling method. From there we will be UV-ing, texturing, and taking it into Keyshot for rendering.

  • Physics Pile in 3ds Max

    In this course, we're going to jump into using MassFX within 3ds Max to create a bone pile mesh that has been generated via a dynamic simulation.

  • Hard Surface Vehicle Texturing

    This tutorial takes a well rounded look at creating a texture for our high resolution Bradley fighting vehicle.

  • The Radio Modeling Series

    In this course, Stephen Wells teaches you how to create a antique radio asset in 3ds Max.

  • Build a Side-Scroller in UE4

    In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal Engine 4.

  • The Modular Building Workflow

    In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set.

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • Baking Normal Maps Tips and Tricks!

    In this tutorial - we’ll show you many helpful tricks when baking both Normal and Ambient Occlusion maps in 3ds Max.

  • Tileable Textures with ZBrush

    In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using ZBrush.

  • Sculpting Cloth in ZBrush

    In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush.

  • Intro to UVW Unwrapping in 3ds Max

    In 3ds Max 2010, we take an introductory look at UVW unwrapping, learn about hotkeys, and setting up your UI to maximize your efficiency!

  • Next-Gen Weapon Modeling

    In this course, instructor Stephen Wells walks us through the creation of his Vampire Stake Launcher.

  • Next-Gen Weapon Texturing

    In this course, instructor Stephen Wells finishes the creation of his Vampire Stake Launcher.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Creating Foliage for UDK

    This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up.

  • Advanced Mesh Paint in UDK

    This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting).

  • Intro to High Poly Modeling in 3ds Max

    In this tutorial we will take an introductory look at High Poly modeling in 3ds Max.

  • The Sci-Fi Modular Floor Workflow

    Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK, and finally add lights and decals.

  • Orc Body ZBrush Series

    In this complete course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used in ZBrush.

  • Orc Head ZBrush Series

    In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

  • Complete Character Course: Demon Girl

    In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start

  • The Sci-Fi Pistol Workflow

    In this intermediate tutorial, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish!

  • Asset Workflow: The Briefcase

    This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset.

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