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  • Grenade Asset in Substance

    In Grenade Asset in Substance Painter, Chris Cunningham walks through the whole process of creating a grenade asset in Maya, texturing it in Photoshop, and rendering it in Marmoset.

  • 2D Character Design in Photoshop

    In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to full render

  • Matte Painting in Photoshop

    This 2D environment design course covers the basic principles of creating environment design, and the foundation and methods of creating environment design from start to finish.

  • 2D Action Shot Composition

    In this course, you will be learning how to thumbnail, compose, and complete an action shot still frame using Adobe Photoshop.

  • 2D Cel Shading in Photoshop

    In this course, Colleen Larson will demonstrate methods for quickly coloring character artwork in a cel shaded style, while focusing on production value as well as flexibility.

  • Hand Painted Dagger Course

    In this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use in a video game.

  • Photo Texture Creation in Photoshop

    Photographic Texture Creation in Photoshop introduces the theory and practice of capturing and prepping images, as well as a guide to creating the main necessary game textures from those images.

  • Vehicle Creation for Mobile Games

    In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic.

  • Hard Surface Vehicle Texturing

    This tutorial takes a well rounded look at creating a texture for our high resolution Bradley fighting vehicle.

  • Stylized Character Texturing in 3D-Coat

    In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production.

  • Hand Painted Environment Texturing

    In this course, we're going to be exploring the hand painting texturing style as we create a rickety old cabin!

  • Build a Side-Scroller in UE4

    In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal Engine 4.

  • Hard Surface Vehicle Texturing in Maya

    In this course, instructor Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi tank.

  • The Modular Building Workflow

    In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set.

  • Creating 2D Games in Unity

    In this tutorial, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.

  • Sparks, Embers, and Collisions

    Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level!

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • UDK Material Series: Part 1

    In this tutorial we take an introductory look at UDK’s material editor and cover the basics of importing textures and creating our own introductory materials.

  • UDK Material Series: Part 2

    Inside of UDK, we’ll start with creating a “parent” material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how

  • UDK Material Series: Part 3

    Bill Kladis takes us through even more advanced materials inside of UDK!

  • Modular Building in Unity and Blender

    In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity.

  • Next-Gen Weapon Texturing

    In this course, instructor Stephen Wells finishes the creation of his Vampire Stake Launcher.

  • Intro to GameMaker Studio Course

    In this complete Intro to GameMaker: Studio course, instructor Alan Thorn takes us through the entire process of building an old-school,

  • Platformer in GameMaker Studio

    In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Texturing an Industrial Door

    Damian Lazarski is at it again, and this time he delivers a big helping of the texture training you’ve been asking for!

  • Advanced Mesh Paint in UDK

    This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting).

  • The Sci-Fi Modular Floor Workflow

    Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK, and finally add lights and decals.

  • Orc Body ZBrush Series

    In this complete course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used in ZBrush.

  • Complete Character Course: Demon Girl

    In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start

  • Visual FX and Cinematics

    In this course, we take you through the process of setting up a complex – but visually stimulating particle system that warps a character in through

  • Hand Painted Weapon Texturing

    In this tutorial we’ll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps.

  • Asset Workflow: The Briefcase

    This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset.

  • Complete Cascade Beginner's Guide

    With nearly 7 hours of training, this is one of the most robust intro tutorials on Unreal Cascade there is!

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