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Substance Designer

  • Rocky Ground in Substance

    In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look.

  • Texturing the Walther P99

    In Texturing thew Walther P99 we will continue where we left off with the modeling course and take this asset through the texturing process from start to finish.

  • Roof Shader in Substance

    In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer.

  • Coaster Cart Asset in Maya

    In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing an asset.

  • Wood Shaders in Substance

    In this course Emiel Sleegers will be covering the workflow of how to create multiple procedural wood textures within substance designer.

  • Winter Shaders in Substance

    In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer.

  • Cannon Texturing in Substance

    In this course, Philipp Schmidt will use Maya, Zbrush, UV Layout and Substance Painter to create a realistic looking ship cannon.

  • Bricks in Substance Designer

    In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5, and wrap things up by rendering everything in Marmoset Toolbag.

  • Mechanical Assets in 3ds Max

    In this course we will be learning how to create a 3D asset from start to finish using 3ds Max and Substance Painter.

  • Intro to Substance Designer

    In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer.

  • Substance Designer Workflow

    In this course, Emiel Sleegers is going to be covering walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter.

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