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Modeling

  • Intro to Zbrush

    In this course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed.

  • Coaster Cart Asset in Maya

    In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing an asset.

  • Hand Anatomy in Zbrush

    By the end of Sculpting Hand Anatomy in Zbrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush.

  • Intro to Maya 2017

    In this course, you will be receiving a comprehensive introduction to Maya 2017!

  • Cannon Texturing in Substance

    In this course, Philipp Schmidt will use Maya, Zbrush, UV Layout and Substance Painter to create a realistic looking ship cannon.

  • Mechanical Assets in 3ds Max

    In this course we will be learning how to create a 3D asset from start to finish using 3ds Max and Substance Painter.

  • Interior Decor in 3ds Max

    In this course, Ash Thundercliffe will be going over the techniques he uses to modeling and sculpting interior decor in 3ds Max and ZBrush.

  • Layered Assets in 3ds Max

    During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach.

  • Modular Sets in Blender

    In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme using the Blender software.

  • Stylized Dungeon Environment in Maya

    In this course we will be going through the process of creating a small stylized dungeon environment from the block-out stage to the final presentation.

  • Intro to BlendShapes in Maya

    In Intro to Blendshapes in Maya, instructor Chad Robert Morgan gives us a detailed look on how to create and use blendshapes in an animation and game development pipeline.

  • Hand Painted Dagger Course

    In this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use in a video game.

  • Vehicle Creation for Mobile Games

    In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic.

  • Camera Modeling Series

    In this series, we'll look at creating a high-resolution camera inside of Maya. We'll be creating the camera using a variety of methods to model each piece of the equipment.

  • Speedboat Modeling Series

    In this series we're going to create a hydroplane speedboat using mostly splines and polygons as our modeling method. From there we will be UV-ing, texturing, and taking it into Keyshot for rendering.

  • Physics Pile in 3ds Max

    In this course, we're going to jump into using MassFX within 3ds Max to create a bone pile mesh that has been generated via a dynamic simulation.

  • Stylized Character Modeling in Zbrush

    In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush.

  • The Radio Modeling Series

    In this course, Stephen Wells teaches you how to create a antique radio asset in 3ds Max.

  • Intro to Blender for Game Artists

    In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists.

  • Intro to Mudbox

    In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox.

  • Drone Modeling Series

    In this course, instructor Laszlo Mandi is going to walk you through his process for creating a security drone inside of Maya and then rendering it in Keyshot!

  • Hand Painted Environment Texturing

    In this course, we're going to be exploring the hand painting texturing style as we create a rickety old cabin!

  • Build a Side-Scroller in UE4

    In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal Engine 4.

  • Hard Surface Vehicle Modeling in Maya

    In this course, Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering a super cool tank.

  • Hard Surface Vehicle Texturing in Maya

    In this course, instructor Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi tank.

  • The Modular Building Workflow

    In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set.

  • Intro to TopoGun

    In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun!

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • Baking Normal Maps Tips and Tricks!

    In this tutorial - we’ll show you many helpful tricks when baking both Normal and Ambient Occlusion maps in 3ds Max.

  • Tileable Textures with ZBrush

    In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using ZBrush.

  • Sculpting a Character Bust

    This advanced tutorial takes an inside look at sculpting a character bust, and techniques on creating an asset like this from the beginning.

  • Sculpting Cloth in ZBrush

    In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush.

  • Modular Building in Unity and Blender

    In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity.

  • Next-Gen Weapon Modeling

    In this course, instructor Stephen Wells walks us through the creation of his Vampire Stake Launcher.

  • Next-Gen Weapon Texturing

    In this course, instructor Stephen Wells finishes the creation of his Vampire Stake Launcher.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Creating Foliage for UDK

    This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up.

  • Intro to High Poly Modeling in 3ds Max

    In this tutorial we will take an introductory look at High Poly modeling in 3ds Max.

  • The Sci-Fi Modular Floor Workflow

    Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK, and finally add lights and decals.

  • Orc Body ZBrush Series

    In this complete course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used in ZBrush.

  • Orc Head ZBrush Series

    In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

  • Complete Character Course: Demon Girl

    In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start

  • The Sci-Fi Pistol Workflow

    In this intermediate tutorial, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish!

  • The Maya Beginner's Course

    In this complete Beginner’s Course, we start by covering the basics of using Maya to understand all the tools you need to know to hit the ground

  • Asset Workflow: The Briefcase

    This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset.

  • Workflow Series: The Treasure Chest

    In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish.

  • High Poly Modeling in Maya

    From concept to completed high poly model, this tutorial will show you how to approach the sub-d process in Maya 2011.

  • Intro to Marvelous Designer

    In this course, Emiel Sleegers is going to be covering the basic workflow methods used within Marvelous Designer 3.

Texturing

  • Roof Shader in Substance

    In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer.

  • Intro to MegaScans Studio

    In Intro to MegaScans studio we cover using the resource Megascans to find and use basic texture scans to create interesting dynamic materials.

  • Intro to Normal Maps

    In Intro to Normal Maps, Warren Marshall will be providing a crash course on normal maps and walking you through the technical know-how to fix commonly encountered errors in your normal maps.

  • Wood Shaders in Substance

    In this course Emiel Sleegers will be covering the workflow of how to create multiple procedural wood textures within substance designer.

  • Winter Shaders in Substance

    In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer.

  • Bricks in Substance Designer

    In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5, and wrap things up by rendering everything in Marmoset Toolbag.

  • Displacement vs Parallax Mapping in UE4

    In this course we will be looking at the various ways of displacing textures within UE4, as well as the pros and cons of each method and the best ways they can be utilized in a video game environment.

  • Photo Texture Creation in Photoshop

    Photographic Texture Creation in Photoshop introduces the theory and practice of capturing and prepping images, as well as a guide to creating the main necessary game textures from those images.

  • Stylized Creature Texturing

    In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process and finishing with a final portfolio piece!

  • Intro to PixPlant

    In this course, Philipp Schmidt is going to give us an introduction PixPlant while showing us how to make some basic tileable textures.

  • Intro to Knald

    In this series, we're going to delve into Knald, a new map generation program for creating maps for normals, displacement, cavity, ambient occlusion and more.

  • Intro to Substance Designer

    In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer.

  • Hard Surface Vehicle Texturing

    This tutorial takes a well rounded look at creating a texture for our high resolution Bradley fighting vehicle.

  • Polypainting in ZBrush

    In this course, Stephen Wells gives us a comprehensive overview of polypainting in ZBrush.

  • Stylized Character Texturing in 3D-Coat

    In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production.

  • UDK Material Series: Part 1

    In this tutorial we take an introductory look at UDK’s material editor and cover the basics of importing textures and creating our own introductory materials.

  • UDK Material Series: Part 2

    Inside of UDK, we’ll start with creating a “parent” material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how

  • UDK Material Series: Part 3

    Bill Kladis takes us through even more advanced materials inside of UDK!

  • Texturing an Industrial Door

    Damian Lazarski is at it again, and this time he delivers a big helping of the texture training you’ve been asking for!

  • Advanced Mesh Paint in UDK

    This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting).

  • Hand Painted Weapon Texturing

    In this tutorial we’ll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps.

  • Substance Designer Workflow

    In this course, Emiel Sleegers is going to be covering walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter.

Sculpting

  • Stylized Creature Modeling

    In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry.

  • Catacomb Sculpting Series

    In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using both Maya and ZBrush.

  • Mech Head Sculpting Series

    In this series, we're going to jump into an introduction to creating a Mech Head in Zbrush while using various tools such as dynamesh spheres, polygroups, alpha maps, and the IMM brush.

  • Monster Sculpting - Elder Thing

    In this series, we will be using dynameshes to build one of the very oddest creatures of the Cthulhu pantheon: the Elder Thing!

  • Intro to Fibermesh in ZBrush

    In this series, we'll be introduced to the world of Fibermesh in Zbrush. We will first start off by testing some Fibermesh brushes on a simple plane, and then jump into adding it to a head bust.

  • Monster Sculpting in ZBrush - Tsathoggua

    In this course we jump back into the world of ZBrush dynamesh sculpting as Stephen Wells tackles the Old H.P. Lovecraft God, Tsathoggua.

  • Monster Sculpting in ZBrush - Cthulhu

    In this course we jump into the world of ZBrush dynamesh sculpting as Stephen Wells tackles the Old H.P. Lovecraft God, Cthulhu.

Rigging

  • Quadruped Rigging in Maya

    Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped.

  • Intro to Human IK in Maya

    In this course, Instructor Chad Robert Morgan will be giving a thorough introduction on setting up and using the various features of Human IK within Maya.

  • Creature Animation in Maya

    In this course, instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature.

  • Cloth in UDK

    In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments!

  • Custom Weapons in UDK

    In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a unique tesla weapon for us!

  • Dynamic Destruction in Maya and UDK

    This tutorial explores methods for creating dynamic destruction in both Maya and UDK.

  • Intro to MotionBuilder

    In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder!

  • Animation Workflow with Maya

    Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers.

  • Character Animation for Games

    In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment.

  • Animation in UDK

    In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK!

  • The Bipedal Rigging Series

    In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a

UV Unwrapping

  • UV Mapping in Blender

    In this course, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques in side of Blender.

  • Unwrapper Comparison Course

    In this series, Stephen Wells is going to examine four of the more popular stand alone UV unwrappers: Roadkill, Unfold 3D, 3D Coat and Headus UV Layout.

  • UV Unwrapping in Maya

    Stephen Wells give a comprehensive overview of the UV Unwrapping workflow inside of Maya!

  • Unwrapping with Roadkill

    In this tutorial on Unwrapping with Roadkill, instructor Stephen Wells gives us a full overview of this powerful UVW unwrapping tool!

  • Intro to UVW Unwrapping in 3ds Max

    In 3ds Max 2010, we take an introductory look at UVW unwrapping, learn about hotkeys, and setting up your UI to maximize your efficiency!

World Building

  • Building an Exterior Environment in UE4

    In this course we will go over on how to create a level in Unreal Engine 4 from scratch while using pre-made assets from the Unreal Marketplace.

  • Level Design in CryEngine

    In this course, Emiel sleegers is going to be giving a comprehensive introduction to prop placement, environment setup, and general level design within CryEngine.

  • Set Construction in CryEngine

    In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment piece using both Maya and CryEngine.

  • Intro to SpeedTree in CryEngine

    In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline whiel utilizing Maya as the middle-man 3D package for exporting.

  • Creating a Unity Puzzle Game

    Learn the full process of creating your own game as instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine!

  • Terrain Creation in World Machine

    In this course, Emiel Sleegers will cover the pipeline on how to generate terrain using both the Mudbox and World Machine software.

Game Development

  • Unity 5 Add Ons

    In this Unity 5 Add Ons course, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store.

  • Killer Tips in Unity 5

    In this 3DMotive course for intermediate viewers, instructor Alan Thorn explores a collection of high-powered tips and tricks for increasing your productivity in Unity 5.

  • Mobile Game Publishing in UE4

    In this course Chad Morgan is going to be summarizing everything he has learned form his experience in publishing his first mobile game so your experience in doing the same will go more smoothly.

  • Advanced C# in Unity 5

    In this comprehensive course targeted at advanced users, learn how to create believable game worlds and behaviors by scripting gameplay in C#.

  • Dynamic Vehicle Setup in UE4

    In this course, Lukas de Kock will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4.

  • 2D Adventure Game in Unity

    In this extensive course for intermediate users, instructor Alan Thorn helps you explore how to build 2D games from the ground upwards.

  • Intro to UE4

    In this intro to Unreal Engine 4, Kyle Horwood is going to be taking through various aspects of this incredible powerful game development tool.

  • Advanced Game Mechanics in Unity 5

    In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces.

  • Intro to Unity 5

    In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you’re completely new to game development.

  • Creating 2D Games in Unity

    In this tutorial, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.

  • Unity Tips and Tricks

    In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity!

  • Intro to GameMaker Studio Course

    In this complete Intro to GameMaker: Studio course, instructor Alan Thorn takes us through the entire process of building an old-school,

  • Platformer in GameMaker Studio

    In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio.

  • The 12 Principles of Animation

    Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to bring your character animations to life!

  • C# Programming with Unity

    In this tutorial, Alan Thorn covers many of the C# fundamentals, as well as an introduction on scripting in Unity using the C# language.

  • Unity 3.5 - An Introduction

    In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine.

Materials

  • Intro to Materials in UE4

    This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine.

Rendering / Lighting

  • Intro to Keyshot

    In this tutorial, we'll dive into the world of Keyshot and teach you how to create fantastic renders of your 3D models with just a few button clicks!

  • Visual FX and Cinematics

    In this course, we take you through the process of setting up a complex – but visually stimulating particle system that warps a character in through

Animation

  • Animation Pipeline in UE4

    In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine.

  • 2D Character Animation in Blender

    In this course, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine.

  • Quadruped Run Cycle in Maya

    In this course, Thiago Vidotto is going to walk us through the process of creating an animated run cycle using Maya.

VFX / Scripting

  • Advanced Scripting in Maya

    In Advanced Scripting in Maya, we will use a real-world issue as a teaching case while developing automation and support an FBX exporter.

  • Intro to Scripting in Maya

    In this course, Chad Morgan will be giving a comprehensive introduction on how to script in Maya using both MEL and the Python programming languages.

  • Intro to Blueprints in UE4

    In this course, Kyle Horwood gives a comprehensive introduction to the new blueprint system within Unreal Engine 4.

  • GUIs in Game Maker: Studio

    Alan Thorn takes you through the process of building graphical user interfaces using GameMaker: Studio.

  • Sparks, Embers, and Collisions

    Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level!

  • Complete Cascade Beginner's Guide

    With nearly 7 hours of training, this is one of the most robust intro tutorials on Unreal Cascade there is!

Pre-viz / Concept

  • 2D Character Design in Photoshop

    In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to full render

  • Matte Painting in Photoshop

    This 2D environment design course covers the basic principles of creating environment design, and the foundation and methods of creating environment design from start to finish.

  • 2D Action Shot Composition

    In this course, you will be learning how to thumbnail, compose, and complete an action shot still frame using Adobe Photoshop.

  • 2D Cel Shading in Photoshop

    In this course, Colleen Larson will demonstrate methods for quickly coloring character artwork in a cel shaded style, while focusing on production value as well as flexibility.

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