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  • Intro to Unity 2017

    In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine.

  • Animation Pipeline in UE4

    In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine.

  • Intro to Maya 2017

    In this course, you will be receiving a comprehensive introduction to Maya 2017!

  • 2D Character Animation in Blender

    In this course, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine.

  • Quadruped Run Cycle in Maya

    In this course, Thiago Vidotto is going to walk us through the process of creating an animated run cycle using Maya.

  • Intro to BlendShapes in Maya

    In Intro to Blendshapes in Maya, instructor Chad Robert Morgan gives us a detailed look on how to create and use blendshapes in an animation and game development pipeline.

  • Intro to Blender for Game Artists

    In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists.

  • Creating a Unity Puzzle Game

    Learn the full process of creating your own game as instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine!

  • Creature Animation in Maya

    In this course, instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature.

  • Cloth in UDK

    In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments!

  • Custom Weapons in UDK

    In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a unique tesla weapon for us!

  • Dynamic Destruction in Maya and UDK

    This tutorial explores methods for creating dynamic destruction in both Maya and UDK.

  • Intro to MotionBuilder

    In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder!

  • Unity Tips and Tricks

    In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity!

  • The 12 Principles of Animation

    Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to bring your character animations to life!

  • Animation Workflow with Maya

    Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers.

  • Character Animation for Games

    In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment.

  • Animation in UDK

    In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK!

  • Visual FX and Cinematics

    In this course, we take you through the process of setting up a complex – but visually stimulating particle system that warps a character in through

  • The Bipedal Rigging Series

    In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a

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