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  • Blender Tips and Tricks

    In this Blender Tips and Tricks course, instructor Alan Thorn explains how to power-up your Blender workflow!

  • Catacomb Environment in Zbrush Series!

    Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version.

  • Generator Asset in 3ds Max

    In Generator Asset in 3ds Max, you'll will learn on how to create a high resolution sci-fi generator using the latest asset creation workflows.

  • Scifi Ship Series in Maya

    In this course we take you from blue prints to take off as Stephen walks through the modelling process for his Scifi ship concept.

  • Grenade Asset in Substance

    In Grenade Asset in Substance Painter, Chris Cunningham walks through the whole process of creating a grenade asset in Maya, texturing it in Photoshop, and rendering it in Marmoset.

  • Dreadnought Modeling Series

    In this course, we'll be covering the start-to-finish workflow of creating this high resolution and hard surface dreadnought mech.

  • Modeling the Walther P99

    In Modeling the Walther P99, we will go over on how to create the high and low poly of...you guessed it, a Walther P99 handgun!

  • Intro to 3ds Max 2017

    Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.

  • Intro to Zbrush

    In this course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed.

  • Coaster Cart Asset in Maya

    In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing an asset.

  • Hand Anatomy in Zbrush

    By the end of Sculpting Hand Anatomy in Zbrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush.

  • Intro to Maya 2017

    In this course, you will be receiving a comprehensive introduction to Maya 2017!

  • Cannon Texturing in Substance

    In this course, Philipp Schmidt will use Maya, Zbrush, UV Layout and Substance Painter to create a realistic looking ship cannon.

  • Mechanical Assets in 3ds Max

    In this course we will be learning how to create a 3D asset from start to finish using 3ds Max and Substance Painter.

  • Interior Decor in 3ds Max

    In this course, Ash Thundercliffe will be going over the techniques he uses to modeling and sculpting interior decor in 3ds Max and ZBrush.

  • Layered Assets in 3ds Max

    During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach.

  • Modular Sets in Blender

    In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme using the Blender software.

  • Stylized Dungeon Environment in Maya

    In this course we will be going through the process of creating a small stylized dungeon environment from the block-out stage to the final presentation.

  • Intro to BlendShapes in Maya

    In Intro to Blendshapes in Maya, instructor Chad Robert Morgan gives us a detailed look on how to create and use blendshapes in an animation and game development pipeline.

  • Hand Painted Dagger Course

    In this course we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use in a video game.

  • Vehicle Creation for Mobile Games

    In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic.

  • Camera Modeling Series

    In this series, we'll look at creating a high-resolution camera inside of Maya. We'll be creating the camera using a variety of methods to model each piece of the equipment.

  • Speedboat Modeling Series

    In this series we're going to create a hydroplane speedboat using mostly splines and polygons as our modeling method. From there we will be UV-ing, texturing, and taking it into Keyshot for rendering.

  • Physics Pile in 3ds Max

    In this course, we're going to jump into using MassFX within 3ds Max to create a bone pile mesh that has been generated via a dynamic simulation.

  • Stylized Character Modeling in Zbrush

    In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush.

  • The Radio Modeling Series

    In this course, Stephen Wells teaches you how to create a antique radio asset in 3ds Max.

  • Intro to Blender for Game Artists

    In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists.

  • Intro to Mudbox

    In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox.

  • Drone Modeling Series

    In this course, instructor Laszlo Mandi is going to walk you through his process for creating a security drone inside of Maya and then rendering it in Keyshot!

  • Hand Painted Environment Texturing

    In this course, we're going to be exploring the hand painting texturing style as we create a rickety old cabin!

  • Build a Side-Scroller in UE4

    In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal Engine 4.

  • Hard Surface Vehicle Modeling in Maya

    In this course, Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering a super cool tank.

  • Hard Surface Vehicle Texturing in Maya

    In this course, instructor Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi tank.

  • The Modular Building Workflow

    In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set.

  • Intro to TopoGun

    In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun!

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • Tileable Textures with ZBrush

    In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using ZBrush.

  • Sculpting a Character Bust

    This advanced tutorial takes an inside look at sculpting a character bust, and techniques on creating an asset like this from the beginning.

  • Sculpting Cloth in ZBrush

    In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush.

  • Modular Building in Unity and Blender

    In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity.

  • Next-Gen Weapon Modeling

    In this course, instructor Stephen Wells walks us through the creation of his Vampire Stake Launcher.

  • Next-Gen Weapon Texturing

    In this course, instructor Stephen Wells finishes the creation of his Vampire Stake Launcher.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Creating Foliage for UDK

    This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up.

  • Intro to High Poly Modeling in 3ds Max

    In this tutorial we will take an introductory look at High Poly modeling in 3ds Max.

  • The Sci-Fi Modular Floor Workflow

    Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK, and finally add lights and decals.

  • Orc Body ZBrush Series

    In this complete course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used in ZBrush.

  • Orc Head ZBrush Series

    In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

  • Complete Character Course: Demon Girl

    In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start

  • The Sci-Fi Pistol Workflow

    In this intermediate tutorial, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish!

  • The Maya Beginner's Course

    In this complete Beginner’s Course, we start by covering the basics of using Maya to understand all the tools you need to know to hit the ground

  • Asset Workflow: The Briefcase

    This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset.

  • Workflow Series: The Treasure Chest

    In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish.

  • High Poly Modeling in Maya

    From concept to completed high poly model, this tutorial will show you how to approach the sub-d process in Maya 2011.

  • Intro to Marvelous Designer

    In this course, Emiel Sleegers is going to be covering the basic workflow methods used within Marvelous Designer 3.

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