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Rendering / Lighting

  • Camera Modeling Series

    In this series, we'll look at creating a high-resolution camera inside of Maya. We'll be creating the camera using a variety of methods to model each piece of the equipment.

  • Intro to Keyshot

    In this tutorial, we'll dive into the world of Keyshot and teach you how to create fantastic renders of your 3D models with just a few button clicks!

  • Intro to Mudbox

    In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox.

  • Drone Modeling Series

    In this course, instructor Laszlo Mandi is going to walk you through his process for creating a security drone inside of Maya and then rendering it in Keyshot!

  • Creating a Unity Puzzle Game

    Learn the full process of creating your own game as instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine!

  • Hard Surface Vehicle Texturing in Maya

    In this course, instructor Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi tank.

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • Baking Normal Maps Tips and Tricks!

    In this tutorial - we’ll show you many helpful tricks when baking both Normal and Ambient Occlusion maps in 3ds Max.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Orc Head ZBrush Series

    In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

  • The Sci-Fi Pistol Workflow

    In this intermediate tutorial, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish!

  • Visual FX and Cinematics

    In this course, we take you through the process of setting up a complex – but visually stimulating particle system that warps a character in through

  • Asset Workflow: The Briefcase

    This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset.

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