Purchase and Download only the courses you want. No Commitment. No Signup Needed.

Rendering / Lighting

  • Coaster Cart Asset in Maya

    In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing an asset.

  • Camera Modeling Series

    In this series, we'll look at creating a high-resolution camera inside of Maya. We'll be creating the camera using a variety of methods to model each piece of the equipment.

  • Intro to Keyshot

    In this tutorial, we'll dive into the world of Keyshot and teach you how to create fantastic renders of your 3D models with just a few button clicks!

  • Intro to Mudbox

    In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox.

  • Drone Modeling Series

    In this course, instructor Laszlo Mandi is going to walk you through his process for creating a security drone inside of Maya and then rendering it in Keyshot!

  • Creating a Unity Puzzle Game

    Learn the full process of creating your own game as instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine!

  • Hard Surface Vehicle Texturing in Maya

    In this course, instructor Stephen Wells will be taking us through the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi tank.

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • Baking Normal Maps Tips and Tricks!

    In this tutorial - we’ll show you many helpful tricks when baking both Normal and Ambient Occlusion maps in 3ds Max.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Orc Head ZBrush Series

    In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

  • The Sci-Fi Pistol Workflow

    In this intermediate tutorial, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish!

  • Visual FX and Cinematics

    In this course, we take you through the process of setting up a complex – but visually stimulating particle system that warps a character in through

  • Asset Workflow: The Briefcase

    This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset.

New Training Released Every Week.

Start learning today.