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  • Catacomb Environment in Zbrush Series!

    Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version.

  • Scifi Ship Series in Maya

    In this course we take you from blue prints to take off as Stephen walks through the modelling process for his Scifi ship concept.

  • Bust Sculpting in Zbrush

    This course will show how easily one can produce an acceptable model by breaking down the overall view into more 'bite sized' areas.

  • Roof Shader in Substance

    In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer.

  • Intro to Zbrush

    In this course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed.

  • Hand Anatomy in Zbrush

    By the end of Sculpting Hand Anatomy in Zbrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush.

  • Mechanical Assets in 3ds Max

    In this course we will be learning how to create a 3D asset from start to finish using 3ds Max and Substance Painter.

  • Interior Decor in 3ds Max

    In this course, Ash Thundercliffe will be going over the techniques he uses to modeling and sculpting interior decor in 3ds Max and ZBrush.

  • Stylized Dungeon Environment in Maya

    In this course we will be going through the process of creating a small stylized dungeon environment from the block-out stage to the final presentation.

  • Stylized Creature Modeling

    In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry.

  • Catacomb Sculpting Series

    In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using both Maya and ZBrush.

  • Mech Head Sculpting Series

    In this series, we're going to jump into an introduction to creating a Mech Head in Zbrush while using various tools such as dynamesh spheres, polygroups, alpha maps, and the IMM brush.

  • Monster Sculpting - Elder Thing

    In this series, we will be using dynameshes to build one of the very oddest creatures of the Cthulhu pantheon: the Elder Thing!

  • Intro to Fibermesh in ZBrush

    In this series, we'll be introduced to the world of Fibermesh in Zbrush. We will first start off by testing some Fibermesh brushes on a simple plane, and then jump into adding it to a head bust.

  • Monster Sculpting in ZBrush - Tsathoggua

    In this course we jump back into the world of ZBrush dynamesh sculpting as Stephen Wells tackles the Old H.P. Lovecraft God, Tsathoggua.

  • Monster Sculpting in ZBrush - Cthulhu

    In this course we jump into the world of ZBrush dynamesh sculpting as Stephen Wells tackles the Old H.P. Lovecraft God, Cthulhu.

  • Stylized Character Modeling in Zbrush

    In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush.

  • Intro to Mudbox

    In this course, instructor Stephen Wells provides a comprehensive introduction into Mudbox.

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • Sculpting a Character Bust

    This advanced tutorial takes an inside look at sculpting a character bust, and techniques on creating an asset like this from the beginning.

  • Sculpting Cloth in ZBrush

    In this course, instructor Jim Busike will be covering his process for sculpting wrinkles and cloth within ZBrush.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Orc Body ZBrush Series

    In this complete course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used in ZBrush.

  • Orc Head ZBrush Series

    In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

  • Complete Character Course: Demon Girl

    In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start

  • Workflow Series: The Treasure Chest

    In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish.

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