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UV Unwrapping

  • Intro to Maya 2017

    In this course, you will be receiving a comprehensive introduction to Maya 2017!

  • Cannon Texturing in Substance

    In this course, Philipp Schmidt will use Maya, Zbrush, UV Layout and Substance Painter to create a realistic looking ship cannon.

  • UV Mapping in Blender

    In this course, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques in side of Blender.

  • Vehicle Creation for Mobile Games

    In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic.

  • Unwrapper Comparison Course

    In this series, Stephen Wells is going to examine four of the more popular stand alone UV unwrappers: Roadkill, Unfold 3D, 3D Coat and Headus UV Layout.

  • Stylized Character Texturing in 3D-Coat

    In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production.

  • UV Unwrapping in Maya

    Stephen Wells give a comprehensive overview of the UV Unwrapping workflow inside of Maya!

  • The Radio Modeling Series

    In this course, Stephen Wells teaches you how to create a antique radio asset in 3ds Max.

  • Intro to Blender for Game Artists

    In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists.

  • Drone Modeling Series

    In this course, instructor Laszlo Mandi is going to walk you through his process for creating a security drone inside of Maya and then rendering it in Keyshot!

  • Hand Painted Environment Texturing

    In this course, we're going to be exploring the hand painting texturing style as we create a rickety old cabin!

  • The Modular Building Workflow

    In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set.

  • Intro to TopoGun

    In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun!

  • Unwrapping with Roadkill

    In this tutorial on Unwrapping with Roadkill, instructor Stephen Wells gives us a full overview of this powerful UVW unwrapping tool!

  • Texturing with ZBrush and xNormal

    In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, as well as an intro to xNormal, nDo, and Marmoset.

  • Intro to UVW Unwrapping in 3ds Max

    In 3ds Max 2010, we take an introductory look at UVW unwrapping, learn about hotkeys, and setting up your UI to maximize your efficiency!

  • Next-Gen Weapon Texturing

    In this course, instructor Stephen Wells finishes the creation of his Vampire Stake Launcher.

  • Creating and Texturing a Fantasy Shield

    In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield.

  • Creating Foliage for UDK

    This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up.

  • The Sci-Fi Modular Floor Workflow

    Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK, and finally add lights and decals.

  • Orc Body ZBrush Series

    In this complete course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used in ZBrush.

  • Orc Head ZBrush Series

    In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

  • Complete Character Course: Demon Girl

    In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start

  • The Sci-Fi Pistol Workflow

    In this intermediate tutorial, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish!

  • Hand Painted Weapon Texturing

    In this tutorial we’ll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps.

  • Asset Workflow: The Briefcase

    This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset.

  • Workflow Series: The Treasure Chest

    In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish.

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