3Dmotive news

Portfolio Tips!

With GDC approaching many will be making the pilgrimage to San Francisco to attend. If you’re planning on going to network for jobs, or if your portfolio needs a good spring cleaning, now is a good time to dust off and brush up the portfolio!  Update with new work Always u...

Posted: 02/12/2016

Vison VR/AR Summit

The first Vision Summit took place in Los Angeles as the first cross discipline event for artists, engineers and entrepreneurs to gather and focus on Virtual reality and Augmented Reality technologies and peripherals. In attendance are Gabe Newell from Valve, Clay Bavor VP from VR at G...

Posted: 02/11/2016

More Unity Scripting with Alan Thorn!

A NEW Unity Course is here! In this course, you'll learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3DMotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting technqiues...

Posted: 02/08/2016

Spawnroom & Intel Room Mini-Contest

When the food coma wears off from the super bowl festivities you should check out this new Spawn room and Intel Room redesign mini-contest from tf2 maps. The contest itself is fairly straightforward; you are to redesign in the style of TF2 either an Intel room or a spawn room with a text...

Posted: 02/07/2016

Folio Friday - Matthew Trevelyan Johns

Matthew Trevelyan Johns is a Senior 3D environment and vehicles artist who currently works at Foundry 42. Matthew has 7 years working experience in the video game industry and he creates some of the most extraordinary and detailed hard surface models. Matthew was lead environmen...

Posted: 02/05/2016

More Scripting in Maya!

Build a Custom Animation Exporter! In Advanced Scripting in Maya, we will use a real-world issue as a teaching case while developing automation and support an FBX exporter.  In the first module for this course we will discuss some basic philosophies about software design b...

Posted: 02/01/2016

Wood Generator from Ryan Evans!

From tech artist Ryan Evans is a free wood generation package for Substance. The Substance package he has does a fantastic job of creating tree rings that penetrate the wood object to simulate realistic wood textures. Below is a youtube video that describes all parts of his texture that ca...

Posted: 01/31/2016

Hexels 2!

  Marmoset released an update to their Hexels. The easy to use program allows users to create fast isometric 2d art for game development. The program has a sleek color palate that fits right in with the indy look. The 2nd iteration of Hexels features an animation feature, layered G...

Posted: 01/30/2016

Folio Friday! Allan Bernando

Allan Bernando is a  3d generalist artist from the Gnoman school of Visual effects. He works with a variety of programs - the Foundry’s Mari and Nuke to Maya and Zbrush. He uses Vray Mental Ray and speedtree along with UV layout. As a generalist he makes environments, characte...

Posted: 01/22/2016

Sketchfab Adds Animation and VR

Animation Sketchfab’s Animation has left Beta and is now available to all users. Multiple types of animation are supported, from morph targets to skeletal and solid state, these animations can have multiple loops for viewers to cycle through. Check out the Tesla model  for ex...

Posted: 01/21/2016

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