3Dmotive news

GDC Tuesday News!

  The 30th Game Developers Conference kicked off in San Francisco. GDC 2016 kicked into full swing today with talks, press releases and awesome new games and tech demos showcased. The news from GDC is always overwhelmingly awesome with. We’ve summarized some of the largest anno...

Posted: 03/15/2016

March Polycount Challenge!

Every month polycount features an art challenge. This month the inspiration is Jurassic Park (concept from Sung Choi), Steam Punk Pistol (concept from Jeremy Love) amongst a selection of others to choose from. This is a perfect opportunity for newbies to break into the community, or to sta...

Posted: 03/12/2016

Oculus Sample Scenes for Unity 5!

Recently Oculus released the Oculus Sample Framework for Unity 5 which has about twelve sample scenes for anyone to download. The Sample Scenes have sliders to manipulate scene elements such as UI element control, Z-depth of crosshair, the look of projectiles from weapons. The development ...

Posted: 03/10/2016

Tilt Brush

With HTC Vive kicking scoring 15,000 preorders within the first 10 minutes we’re going to need to find some fun things to do with it once we get it out of the box. It will be shipping with a few physics games such as Fantastic contraption and Elite Dangerous, but more importantly a p...

Posted: 03/03/2016

Director Tools for UE4!

The director tools are a plugin that allows for smoother animation inside Unreal Engine 4. They look rather similar to the Matinee animation tools, but simplifies the objects and condenses the display into tracks familiar to a video editor. The toolset is currently in Version 1, and availa...

Posted: 03/02/2016

Behind the Scenes with Slime Rancher

The art lead on the steam game Slime Rancher (still in beta) released a fantastic breakdown of their water shader created with Shader Forge and implemented in Unity. Ian takes you through each layer and discusses how he used a wonderful series of masks, normals, projected light and a pleth...

Posted: 03/01/2016

3d Scanning!

3d Scanning has been revolutionizing fields from archeology to appropriation.  Archeologists are scanning in artifacts ahead of war or using scanning technology for highlighting controversy of artifact ownership other Nefertiti project. Beyond archeology, game artists now have acc...

Posted: 02/25/2016

Improbable SpatialOS

SpatialOS is a cloud  distributed system, which Improbable advertises can handle everything from simulating streamless environments in MMOs to handling real world city infrastructure and self driving cars. SpatialOS was used by Bossa Studios to make Worlds Adrift, a MMO/ VR experience...

Posted: 02/18/2016

Amazon Releases Lumberyard (beta)

Anyone familiar with Amazon’s recent acquiring game studios and recent licing of Cryengine will be happy to hear that Amazon has released Lumberyard, a new AAA game engine. Currently in use by Amazon Game Studios, it’s free, open source and comes with example content along wi...

Posted: 02/16/2016

Portfolio Tips!

With GDC approaching many will be making the pilgrimage to San Francisco to attend. If you’re planning on going to network for jobs, or if your portfolio needs a good spring cleaning, now is a good time to dust off and brush up the portfolio!  Update with new work Always u...

Posted: 02/12/2016

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