3Dmotive news

New Release! - Mech Head Sculpting Series - Vol.1!

A NEW ZBrush Sculpting Course is here! In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then ext...

Posted: 04/26/2015

Folio Friday - Satoshi Arakawa

This week we look at character artist Satoshi Arakawa’s awesome portfolio. Satoshi graduated Art Institute of California San Diego specializing in media art and animation. Satoshi was a Senior Character artist at Trion Worlds, working on Defiance Shooter. Prior to that he worked as a...

Posted: 04/24/2015

Script and Resource Roundup!

This week we bring you a collection of scripts for 3ds Max from around the web. All are useful for speeding up modeling workflow and cutting down on production time.  Edge Loop Regularizer EditPoly Based on a script created by Garp, this script does a fantastic job of putting holes ...

Posted: 04/23/2015

Batch Operations for Images

Often when making game assets you’ll find yourself repeating some actions. Using operations to cut down time and letting the computer do more work is the smart way to work. Max Scripts do essentially that, and photoshop has many built in capabilities for repeating processes; auto...

Posted: 04/18/2015

Folio Friday - Anthony Vaccaro

Graduating from The Art Institute of California with a Bachelors of Science, Anthony went to work on environments for Halo Reach and Uncharted 3 Drakes Deception. On uncharted he worked on in single and multiplayer environments as well as in game cinematics. The game has won a flurry of aw...

Posted: 04/17/2015

Isometric Games - tips and tricks

Isometric games have always been a staple of the industry. From the first, Zaxxon to Qbert and most recently Monument Valley which took isometric games into a high art. The versatility of a game play space inside isometric design is vast. Here we have a few good sources for h...

Posted: 04/15/2015

New Release! - Intro to Knald - Vol. 1!

Learn to Texture Using Knald! In this course, we're going to delve into Knald, a new map generation program for creating maps for normals, displacement, cavity, ambient occlusion and more. We'll start by examining the interface thoroughly, going through the different panels bef...

Posted: 04/15/2015

New Release! - Unwrapper Comparison Course!

Learn Some 3rd Party Unwrappers! In this course, Stephen Wells is going to examine four of the more popular stand alone UV unwrappers (Roadkill, Unfold 3D, 3D Coat and Headus UV Layout) and run them through their paces. Although several of the programs can do more than unwrap U...

Posted: 04/14/2015

Resources for 2.5D Games

With the increase in popularity smaller indie games, many teams are turning back to the technical concepts of the early PC games, like Doom, and developing them into absolute breathtaking art. The ‘2.5D’ style as it’s called is perfect for fixed camera, with a mixture...

Posted: 04/12/2015

Folio Friday Matt Muzzy

Hailing from Ohio, Matt Muzzy is a 3D artist who focuses on character creation. He’s worked at Flaming Brain Studios, Easley-Dunn Games, and is currently at Marxent Labs as a 3D Artist. His artwork won 1st Place in the Saints Row IV Warped Weapon Challenge, and has been featured ...

Posted: 04/10/2015

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