3Dmotive news

Marmoset Pano Packs!

Marmoset Toolbag comes prepacked with a bunch of panorama environments that can be loaded into the sky tool to get awesome lighting on your prop. If you don’t care for the preloaded, you can make your own panorama images, but you should make sure they're High Dynamic Ra...

Posted: 07/05/2015

Folio Friday - Lilian Chow

Lilian is a 3d environment artist from Ryerson University. Currently she works at Lays of Atlas : Sundered Order Epoch Games. Her passion for creating props and environments really shows in her work. Lilian uses Zbrush, UE4, Photoshop, Maya and Marmoset in her work flow. Take a look below ...

Posted: 07/03/2015

A Look at Cell Shading In Unity

Toonshading or cell shading is nothing new to game engines. If you haven’t taken a look yet, Unity Indie comes preloaded with some fantastic Toon shading that can be found in the Standard Packages. If that's not enough, the Unity Asset Store does have some free toon Shaders ...

Posted: 07/02/2015

New Release - Advanced Game Mechanics in Unity!

// A NEW Unity Course is here! 'Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User In...

Posted: 06/26/2015

New Release! - Intro to Level Design in CryEngine!

New CryEngine Goodies! In this course, Emiel sleegers is going to be giving a comprehensive introduction to prop placement, environment setup, and general level design within CryEngine.  Here he will be covering how to realistically and logically place objects in a leve...

Posted: 06/22/2015

CryEngine 3.8.1 Update!

The new Cryengine is out for all who subscribe on steam. This version comes loaded with new features from OpenGL rendering, with Linux support. Voxel-based Volumetric Fog. Support for 3ds Max, Maya, MotionBuilder version 2016 has been added. In addition to these features and more. On t...

Posted: 06/20/2015

Folio Friday - Davide Di Giannantonio Potente

Davide is a lead 3d artist currently working as a 3D Supervisor at Illogic. He got his start in 3D first as a software Developer in applied research. One of the projects he worked on was the Open source Platform MESH. After that Davide moved on to become a tech artist before moving up...

Posted: 06/19/2015

Industry News Roundup!

While most of us are glued to the E3 conference and the awesome new game announcements, there have been some updates to UE4 and the announcement of a new IK prototype rig. Unreal Engine 4 Update 4.8! One of the largest updates, which features procedural foliage systems that blow any ...

Posted: 06/18/2015

Marmoset Launches Hexels

Marmoset launched Hexels, a 2d art program that allows the user to use graphic shapes to paint super fun and colorful illustrative images. There are texture packs available which allow the user to rough up and overlay new graphic elements for a devastatingly wonderful indy appearan...

Posted: 06/14/2015

Folio Friday - Hunter Rosenberg

Hunter Rosenberg is a very accomplished generalist in 3D, working on film, FX and games. He creates awesome mechanical props and environments, using a plethora of programs ranging from Nuke, Mudbox and Maya. Previously a modeler and concept artist at Cloud Imperium Games on Star Citize...

Posted: 06/12/2015

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