3Dmotive news

Helpful Scripts for 3ds Max to UE4 Pipeline

Greg’s Tools: 3dsMax / UE4 Toolset Greg Amato made a handy plugin for 3ds Max to Unreal which sets up your 3ds Max scene with the proper UE4 grids, toggles grids to match Unreal and creates a reference box to match the player. The script also helps with proper naming conventions...

Posted: 06/11/2015

Materialize - Photo to Material Creator

Here to help with material creation, Materialize is a program that only needs a diffuse or a picture that can then extrapolate on that base with a plethora of options for the user to make texture maps. Made by VFX artist Michael Voeller this program supports current metalness and smoothnes...

Posted: 06/10/2015

Substance Designer Texturing Workflow!

A New Substance Designer/Painter Course is Here! In this course, Emiel Sleegers is going to be covering walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter.  For starters, he will be teaching how to setup you...

Posted: 06/10/2015

Steam Machines up for Preorder

November 2015 is the official launch date Steam gave its Steam machines, and now ahead of it’s launch the Steam Controller, Machine, and Steam Link are all up for Pre-Order. Each steam machine will have Steam OS installed; an open source Linux-based operating system. Gabe Newell ha...

Posted: 06/07/2015

Folio Friday - Dmitriy Rabochiy

Hailing from the Ukraine is this awesome concept artist, Dmitriy Rabochiy. Mostly a freelance artist, He did spend some time at Blur Studio. His specialty is high poly robot and mech designs. Detail and design are amazing in all his concepts and his work really nails that level of real...

Posted: 06/05/2015

3D-Coat 4.5 with PBR!

The new 3D-Coat is out and with more features than ever! From Physically Based Rendering to real time HDRI lighting. Some of the out of the box materials are available to get you started. Tools are available for you to easily create your own materials and use those. New tools and features ...

Posted: 05/31/2015

Folio Friday - Rense de Boer

This week we would like to feature the awesome 3d work of Rense de Boer. Formally a 3d and technical art director at DICE EA, he’s worked on the Battlefield franchise. Rense worked extensively on “Guilin Peaks” and Talah market” levels along with the DLC “...

Posted: 05/29/2015

Resource Roundup - Reddit Flavored!

From the wonderful community over at reddit we have a massive Job post board created by user Sled called Orca Jobs, sort of a beefed up version of Gamedevmap. Orca Jobs pulls information straight from game company websites, and updates every hours. Categories sort from location, game...

Posted: 05/28/2015

UE 4 Blueprint Tips and Tricks

Lazy Sunday? Learn Some Blueprints! Adding functionality to the props you model is not only fun but can build a strong portfolio! The Artist Tesla has a good and simple Menu tutorial for anyone using v4.5.0 (please note different versions have some functions added and removed. For exampl...

Posted: 05/24/2015

Folio Friday - Shem Dawson

Today we want to introduce you to the awesome handpainted work of Shem Dawson. He is currently at Blizzard Entertainment as a Senior 3D Artist. His resume includes Dreamworks and Nickelodeon. His specialty is hand painted textures for environment and props. His use of color is fant...

Posted: 05/22/2015

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