3Dmotive news

GDC Launches Youtube Channel

Yesterday GDC launched a youtube channel containing bite sized talks and clips from GDC 2015. The channel is not meant to replace the Vault, which has free content and members only section available to subscribers or anyone who acquired an all access pass. The channel is meant to be a plat...

Posted: 05/09/2015

Folio Friday - Kai Chong Christopher Du

Kai works at The Creative Assembly at SEGA as an environment artist. His portfolio is filled with a mix of 2D concept work to highly polished props to finished 3D environments and characters. Along with his work Kai has left notes on how he went about making it and what programs he used. F...

Posted: 05/08/2015

Folio Friday - Erik Rading

Today we feature Erik Rading, a prop artist who specializes in some of the most realistic guns you’ll see. Using 3ds Max, Marmoset, ZBrush and Unreal in his production pipeline, Erik specializes in tactical gear and modern weapons, and it shows in his portfolio that he makes some...

Posted: 05/01/2015

New Release - Camera Modeling Series!

More HighRes Modeling is Here! In this series, we'll look at creating a high-resolution camera for insertion into a full-page advertisement. We'll be creating the camera using a variety of methods to model each piece of the equipment. We want the camera to have enough resolutio...

Posted: 04/30/2015

3D Modeling Portfolio Viewers

  The future of Portfolio Viewing While most use a personal website, blog or portfolio hosting site, 3D Portfolio viewers are becoming a popular item. Allowing a potential employer the ability to see your model in it’s entirety rather than a stagnate image is the ultimate goal...

Posted: 04/26/2015

New Release! - Mech Head Sculpting Series - Vol.1!

A NEW ZBrush Sculpting Course is here! In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then ext...

Posted: 04/26/2015

Folio Friday - Satoshi Arakawa

This week we look at character artist Satoshi Arakawa’s awesome portfolio. Satoshi graduated Art Institute of California San Diego specializing in media art and animation. Satoshi was a Senior Character artist at Trion Worlds, working on Defiance Shooter. Prior to that he worked as a...

Posted: 04/24/2015

Script and Resource Roundup!

This week we bring you a collection of scripts for 3ds Max from around the web. All are useful for speeding up modeling workflow and cutting down on production time.  Edge Loop Regularizer EditPoly Based on a script created by Garp, this script does a fantastic job of putting holes ...

Posted: 04/23/2015

Batch Operations for Images

Often when making game assets you’ll find yourself repeating some actions. Using operations to cut down time and letting the computer do more work is the smart way to work. Max Scripts do essentially that, and photoshop has many built in capabilities for repeating processes; auto...

Posted: 04/18/2015

Folio Friday - Anthony Vaccaro

Graduating from The Art Institute of California with a Bachelors of Science, Anthony went to work on environments for Halo Reach and Uncharted 3 Drakes Deception. On uncharted he worked on in single and multiplayer environments as well as in game cinematics. The game has won a flurry of aw...

Posted: 04/17/2015

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