3Dmotive news

Isometric Games - tips and tricks

Isometric games have always been a staple of the industry. From the first, Zaxxon to Qbert and most recently Monument Valley which took isometric games into a high art. The versatility of a game play space inside isometric design is vast. Here we have a few good sources for h...

Posted: 04/15/2015

New Release! - Intro to Knald - Vol. 1!

Learn to Texture Using Knald! In this course, we're going to delve into Knald, a new map generation program for creating maps for normals, displacement, cavity, ambient occlusion and more. We'll start by examining the interface thoroughly, going through the different panels bef...

Posted: 04/15/2015

New Release! - Unwrapper Comparison Course!

Learn Some 3rd Party Unwrappers! In this course, Stephen Wells is going to examine four of the more popular stand alone UV unwrappers (Roadkill, Unfold 3D, 3D Coat and Headus UV Layout) and run them through their paces. Although several of the programs can do more than unwrap U...

Posted: 04/14/2015

Resources for 2.5D Games

With the increase in popularity smaller indie games, many teams are turning back to the technical concepts of the early PC games, like Doom, and developing them into absolute breathtaking art. The ‘2.5D’ style as it’s called is perfect for fixed camera, with a mixture...

Posted: 04/12/2015

Folio Friday Matt Muzzy

Hailing from Ohio, Matt Muzzy is a 3D artist who focuses on character creation. He’s worked at Flaming Brain Studios, Easley-Dunn Games, and is currently at Marxent Labs as a 3D Artist. His artwork won 1st Place in the Saints Row IV Warped Weapon Challenge, and has been featured ...

Posted: 04/10/2015

Hand Painted Normal Maps Tips and Tricks

Reserved for the fantastical, hand painted maps are perfect for a environment with that extra punch of character and artistic touch. While all hand painting textures takes time and practice, the hand painted normal map is a tricky one to master. These tutorials from around th...

Posted: 04/08/2015

Folio Friday - Paul Pepera

One of the best in the industry for hard surface modeling, it’s hard to not have seen his work around Artstation or polycount. Reference folders of aspiring 3D artists everywhere have his work in for reference. Paul Pepera’s eye for both composition and detail is almost unm...

Posted: 04/03/2015

Unity 5.0.1!

Update to the New Unity 5   The first update to Unity 5 has been released. Exciting new features include many improvements to Android controls and optimization, faster light baking, texture transparency factored into AO baking, Some changes came with, for example the ...

Posted: 04/02/2015

BioWare's Orbit Now Open Source

  Today BioWare announced the release of a Java framework called orbit that will make online services more secure, scalable online services, and distribution control. The great thing about Orbit is that it’s now open source, available to any coder who wants to dev...

Posted: 04/01/2015

New Release! - Intro to Substance Designer!

Welcome To Our First Substance Designer Course! In this course,  Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer.  To start he will be sculpting some tiles in ZBrush and then use that sculpt to export vari...

Posted: 04/01/2015

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