3Dmotive news

A Brief Introduction to 3D Printing

    3D printers are fast becoming popular among hobbyist and 3D artists. Anything you can model can be printed, parts on a camera, designer jewelry, toys or appliances. As depicted in Big Hero 6, it may very well be that every household will have one.   The skill ...

Posted: 12/16/2014

New Release! - Stylized Character Texturing

The Stylized Texturing course is here! In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and uv's, as this is an important process to u...

Posted: 12/14/2014

ZBrush Summit Presentation: Red Storm Entertainment

At the last E3, Red Storm Entertainment released awesome gameplay footage for The Division. The game looks stunning, set in a post apocalyptic city with next gen PBR awesomeness. Recently Pixologic released another summit presentation with the Red Storm Entertainment weap...

Posted: 12/13/2014

Quixel Announces Closed Beta For Megascans

Megascans Closed Beta to Start in January! Last GDC Quixel announced and demoed their new service Megascans, which is a library compiled of thousands of high resolution scans of real world materials and assists. Every scanned material is perfectly tileable, sized in 2X2 meters...

Posted: 12/11/2014

New Course! - UV Unwrapping in Maya!

Stephen Wells teaches UV Unwrapping in Maya! In this course, instructor Stephen Wells is going to walk us through the process of learning the UV Unwrapping tools located within Maya.  To start he will be showing us the basics of UVs and manipulating them in the UV Tex...

Posted: 12/11/2014

Let It Snow: Materials and Shaders

There are several ways of adding snow to a scene. Vertex shaders can be set up so that snow can be painted on the tops of the landscape. Particle effects create wonderful scenes. Working with Unreal Engine 4? Just like in UDK, sprite sheets with transparency can be set up, but be ...

Posted: 12/08/2014

New Release - GUIs in Game Maker: Studio - Full Course!

Create GUIs in GameMaker:Studio! In this course, instructor Alan Thorn takes you through the process of building graphical user interfaces using GameMaker: Studio.  Here you will be learning how to create an interface that will work and display properly across any num...

Posted: 12/06/2014

Folio Friday - Amir Abdaoui

Hailing from Toulouse France, Amir Abdaoui is an accomplished level artist. You may recognize Amir Abdaoui's environment work from Primal Carnage and Lightspire, both from Lukewarm media. Versed in both 2D and 3D, Amir’s environments are both technically solid and artistically in...

Posted: 12/05/2014

World and Terrain Editing Roundup

Building Worlds Made Easy! Looking to build your first outdoor level and need somewhere to start? Most game engines come with some tools to get you started. Just like previous Unreal Development Kits, the new Unreal Engine 4 comes built with the Landscape Tool which al...

Posted: 12/03/2014

PBR Conversion Summary With Joe Wilson

A recap of Joe “EarthQuake” Wilson’s tutorial on converting old assets into new PBR. Extract an Albedo (the fancy science word for diffuse) map, remove any false lighting information - cavity, gradients, and AO maps. The Diffuse/Albedo map now only has color in...

Posted: 11/30/2014

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