3Dmotive news

Sculpt Interiors in 3ds Max and ZBrush!

Your Interiors Will Never Be The Same! In module one of this course, we will begin by learning how to breakdown a piece of reference to a more manageable state we can work from. Once we understand what is required of us to complete the piece we will start creating the base o...

Posted: 09/06/2016

More 2D Photoshop Courses!

// Another  Photoshop Course Has Arrived! The first thing students will learn in this course is exploring initial designs to use for the rest of the project, as well as tips about reference to makes designs more believable. After the initial design stage, topics like rough ...

Posted: 08/30/2016

Procedural Texture Help

For those of you working with Substance, then you should absolutely check out artist CCKing's The Ultimate Projector substance Plugin which allows you to rotate a texture map on your model.  Artist vlad_the_implyer posted an awesome breakdown of creating stylized t...

Posted: 08/10/2016

Learn More About Materials in UE4!

// A NEW Unreal 4 Course is here! To start off this course, we will be looking at the various ways of displacing textures within UE4. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments. ...

Posted: 08/08/2016

Character Design Contest From Reallusion

Calling all 3D artists character artists! Reallusion has announced a character contest for any character artist to apply. The subject is open to any character, and Reallusion has made free some helpful rigging tools with their Character Creator. Judges will be looking at the work in pr...

Posted: 08/06/2016

SIGGRAPH News

This week wrapped up the 43rd SIGGRAPH conference in Anaheim California. SIGGRAPH is the largest and oldest computer graphic convention showcasing the latest in tech demos, research, new and current hardware, art and education. This year's SIGGRAPH featured a large amount of VR tech, new...

Posted: 07/30/2016

Unity 4.5

The New Unity 4.5 is here and with some nice improvements which include a new Module manager, and upgraded shader importing. Shaders now compile on demand for the specific platform that is targeted for development. Error reporting and shader debugging have also been improved. Editor feat...

Posted: 07/28/2016

Folio Friday - Vadim Spiridonov

This week we would like to feature the artist Vadim Spiridonov. He has does fantastic work on hardsurface models, specifically rifles and accessory hard surface props. He has worked on Escape from Torkov and on DayZ. He currently works at Battle State Games. Check out his fantastic models ...

Posted: 07/22/2016

Perspective Tools v2

From Polycount user kritskiy is a rad new perspective tool for photoshop. With this you’re be able to do dozens of helpful tasks, like make grids anywhere by selecting two lines using the pen tool, wrap texture layers to specific planes, and use those with bezier curves. Perspective ...

Posted: 07/18/2016

Folio Friday Danaos Christopoulos

Making a wave across the internet with his Deadpool, we would like to feature the work of Danaos Christopoulos. He is a 3D character artist from Greece who participates regularly in the polycount challenges. His character work includes a 3D rendition of a Golem from character artist Maria ...

Posted: 07/15/2016

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