New Releases

This Rocks!

Breaking New Ground with this Substance Course! In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very impo...

Posted: 12/02/2018

Pew Pew, Part Tew (Two)!

Come Texture the Walther P99 With Us! In Texturing the Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolu...

Posted: 12/02/2018

We Need More Unity!

A NEW Unity Course is here! In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade d...

Posted: 12/02/2018

A New Modelling Series Has Arrived!

A NEW Maya/Zbrush Course is Here! In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result b...

Posted: 10/15/2018

BOOM!

This New Grenade Course is Blowing Up! In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we'll the...

Posted: 09/30/2018

Texturing the Dreadnought!

Learn How to Texture This Badass Mech! After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing in this course: Dreadnought Texturing Series! Texturing models can be a daunting task because there are so ...

Posted: 08/04/2018

New High Poly Modeling Series!

A NEW High Poly Modeling Series has Arrived! Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn'...

Posted: 06/10/2018

Save/Load States in Unity!

Learning This Could Really SAVE You! In C# Scripting in Unity, instructor Alan Thorn exploresmany ways to work with custom data loaded from external files, like XML, JSON, Binary, CSV files and more. Aimed at intermediate users, see how to create save-game states, build data-heavy...

Posted: 05/13/2018

Refresh and Reload Your Modeling Arsenal!

Ready, Aim, ...Learn! In Modeling the Walther P99, we will go over on how to create the high and low poly of...you guessed it, a Walther P99 handgun! We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Nex...

Posted: 02/11/2018

Merry ChristMAX!

Santa Brought You a New 3ds Max Course! Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they're mostly likely going to use in a production atmosphere. Intro to 3ds Max 2017 is designed ...

Posted: 12/25/2017

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