New Releases

Texturing the Dreadnought!

Learn How to Texture This Badass Mech! After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing in this course: Dreadnought Texturing Series! Texturing models can be a daunting task because there are so ...

Posted: 08/04/2018

New High Poly Modeling Series!

A NEW High Poly Modeling Series has Arrived! Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn'...

Posted: 06/10/2018

Save/Load States in Unity!

Learning This Could Really SAVE You! In C# Scripting in Unity, instructor Alan Thorn exploresmany ways to work with custom data loaded from external files, like XML, JSON, Binary, CSV files and more. Aimed at intermediate users, see how to create save-game states, build data-heavy...

Posted: 05/13/2018

Refresh and Reload Your Modeling Arsenal!

Ready, Aim, ...Learn! In Modeling the Walther P99, we will go over on how to create the high and low poly of...you guessed it, a Walther P99 handgun! We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Nex...

Posted: 02/11/2018

Merry ChristMAX!

Santa Brought You a New 3ds Max Course! Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they're mostly likely going to use in a production atmosphere. Intro to 3ds Max 2017 is designed ...

Posted: 12/25/2017

Bust-ed!

A NEW ZBrush Course has Arrived! Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. Bust Sculpti...

Posted: 12/17/2017

The Roof is On Fire!

Raising the Roof with This Week's Course! In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a ...

Posted: 11/12/2017

Refreshing Intro to Zbrush!

Come check out the latest features! In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed.  We'll investigate how...

Posted: 10/29/2017

Ever Heard of MegaScans? Well now you have!

Come Learn this Powerful Texturing Resource! In Intro to MegaScans Studio we cover using the resource Megascans to find and use basic texture scans to create interesting dynamic materials. Students will be able to more intelligently evaluate textures based on color, visual charact...

Posted: 10/15/2017

This Ain't Your Average Theme Park!

Coaster Cart Asset in Maya in Live! In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing. You'll learn how to heavily leverage multiple masking techniques to create believeable dirt, grunge, a...

Posted: 10/01/2017

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