Animation in UE4!
Sharpen up that Animation Knowledge!
In Animation Pipeline in UE4, Chad Morgan will be giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll also add extra features like ik systems, head look-at systems, and other procedural animation systems.
This course will consist of 4 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.
About the Instructor:
Robert Morgan used is veteran’s benefits he earned from his tour in the US
Navy to go to Sonoma State University where he earned his bachelors degree in
Computer Science. He got his first job in the industry right after graduation
with LucasArts where he learned how to rig characters in SoftImage and Maya,
as well as how to apply his programming knowledge with MEL. Chad has worked in
both film and games for nearly 20 years. Currently he runs his own company
which published its first mobile game The Last Rite – Endless Nightmare, as
well as working atWhitemoon Dreams, the makers of
WarMachine:Tactics and Starblood Arena.