Become a 2D Animation Master in Blender!


A New Blender Course has Arrived!

In 2D Character Animation in Blender, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life...

 

This course will consist of 5 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.


 


About the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide. He is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development. Website: http://www.alanthorn.net 


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