Blasting Away with a New Substance Painter Course!
In Cannon Asset Creation in Sucstance Painter, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio.
This course will consist of 2 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.
About the Instructor:
Philipp Schmidt gratuated as a 3D Artist from Germany, and has worked as freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is. Website: https://www.artstation.com/artist/mettigel