Game Design! Round up of light reading for Sunday!
Following GDC there is a lot of awesome and helpful information shared by game pros for making a successful game. Here is an assortment of thoughtful blogs on Game Design, art, environment design and development.
Overwatch: How Blizzard Created a Hopeful Vision of the Future
From Jeff Kaplan comes a talk on how Overwatch became what we know today.
Designing Immersive Puzzles in DYING:
Troy Dunniway shares his thoughts on designing challenging and immersive puzzles in DYING.
What I learned from trying to make an Isometric game in Unity
Programmer Martin Pane for ALPixel Games shares his thoughts so far on developing for “A Place for the Unwilling”
Rediscovering Material Design
Artist Johnny Malcolm shares his process for creating procedural materials, and shows off his fantastic results.