Refreshing Intro to Zbrush!


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In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to use a combination of tools within Zbrush to easier create the work needed.  We'll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes.  With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with Zbrush to achieve better results.  We'll explore using the layers palette when adding in details as well as the deformeation palette for easy scaling and mirroring. Other key functionalities within Zbrush are the modify topology palette and, especially useful, the transpose action tools.  Both have a great number of features to facilitate our workflow and help speed up the process of production.  We'll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece.

 

This course will consist of 4 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.


 


About the Instructor:

 

 Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets. Website: http://www.3gwells3dart.com


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