Save/Load States in Unity!


Learning This Could Really SAVE You!

In C# Scripting in Unity, instructor Alan Thorn exploresmany ways to work with custom data loaded from external files, like XML, JSON, Binary, CSV files and more. Aimed at intermediate users, see how to create save-game states, build data-heavy scenes and levels, read data from the internet, and process data from external applications. Across three in-depth modules you’ll see how to harness the awesome power of both persistent-data and serialization to customize how games work extensively. Learn how to create saved user-data like high scores and enemy statistics, and then how to retrieve that data back in later play sessions.Understand data openness and security issues, like encryption and formatting, to prevent user tampering and cheating. Learn how to read data from the internet and how to customize play settings with INI files and XML files .And further, understand how to work with JSON files and Binary files to store extensive data sets that accommodate user customization for games. By the end of this course you’ll be strongly positioned to create games that both save and load data, expanding your horizons to build massive, customizable games that everybody will want to play…

 

This course will consist of 3 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.


 


About the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide. He is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development. Website: http://www.alanthorn.net 


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