Sub Surface Scattering in Blender!
Blender’s EEVEE, the real-time render engine now supports subsurface
scattering and subsurface translucency. Both are now rendered in real time inside the viewport! In
addition, the materials work well with the BSDF shader. Check out the features
demonstrated below. To learn more about EEVEE, take a look at the development and
roadmap blog. This feature is part of the still in-development Blender 2.8. To check out the new EEVEE, head over to blender.org to download the newest build of Blender!