Sub Surface Scattering in Blender!

Blender’s EEVEE, the real-time render engine now supports subsurface scattering and subsurface translucency. Both are now rendered in real time inside the viewport! In addition, the materials work well with the BSDF shader. Check out the features demonstrated below. To learn more about EEVEE, take a look at the development and roadmap blog. This feature is part of the still in-development Blender 2.8. To check out the new EEVEE, head over to to download the newest build of Blender!

Want to learn more about Blender? Check out our tutorials on Blender for game art!

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