Breaking New Ground with this Substance Course!
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.
This course will consist of 3 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release.
About the Instructor:
Philipp Schmidt gratuated as a 3D Artist from Germany, and has worked as freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is. Website: https://www.artstation.com/artist/mettigel