Current Chapter: Chapter 1 - Intro
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2D Adventure Game in Unity

Learn the powerful 2D feature set of Unity 5 while making an atmospheric 2D Adventure game. In this extensive course for intermediate users, instructor Alan Thorn helps you explore how to build 2D games from the ground upwards. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics, how to implement dangerous obstacles, and how to develop a quest system, plus much more. If you want to create 2D games the easy and powerful way, then this course is just what you need.

Chapter 1 - Intro
01:28
Chapter 2 - Game Overview
05:56
Chapter 3 - Project Creation
03:32
Chapter 4 - Importing Asset Packages
05:30
Chapter 5 - Importing Custom Assets
03:42
Chapter 6 - Texture Configuration
04:26
Chapter 7 - Pixel to World Conversions
06:44
Chapter 8 - Sprite Editing
05:46
Chapter 9 - Atlas Texturing
05:48
Chapter 10 - Audio Configuration
03:28
Chapter 11 - Creating Materials
04:02
Chapter 12 - Audio Mixers
04:28
Chapter 13 - Player Settings
02:43
Chapter 14 - Player Input
02:57
Chapter 15 - Player Quality
03:47
Chapter 1 - Intro
01:03
Chapter 2 - Preparing a Scene
03:04
Chapter 3 - Building a Scene
05:24
Chapter 4 - Considering Colliders
04:43
Chapter 5 - Edge Colliders
04:24
Chapter 6 - Completing the Colliders
04:26
Chapter 7 - Image Effects
03:22
Chapter 8 - Starting a Particle System
04:18
Chapter 9 - Completing the Particle System
03:09
Chapter 10 - Animating a Moving Platform
06:58
Chapter 11 - Scripting a Moving Platform
06:38
Chapter 12 - Organizing the Scene
03:42
Chapter 13 - Developing a Soundscape
04:29
Chapter 14 - Moving Forwards
04:59
Chapter 1 - Intro
01:08
Chapter 2 - Sprite Pivots
03:56
Chapter 3 - Building a Character
05:01
Chapter 4 - Layering a Character
03:23
Chapter 5 - Character Colliders
05:47
Chapter 6 - Cross Platform Input
02:19
Chapter 7 - Reading Input
05:15
Chapter 8 - Moving a Character
04:23
Chapter 9 - Changing Direction
03:54
Chapter 10 - Starting Jump
03:25
Chapter 11 - Grounded Checks
05:02
Chapter 12 - Completing Jump
02:32
Chapter 13 - Character Animations
04:39
Chapter 14 - Blend Trees
05:25
Chapter 15 - Input and Blend Trees
05:21
Chapter 1 - Intro
01:06
Chapter 2 - Player Prefab
04:05
Chapter 3 - Starting Health
04:51
Chapter 4 - Properties
05:24
Chapter 5 - Particles and Restarts
06:24
Chapter 6 - Player Death
05:41
Chapter 7 - Kill Zone
03:54
Chapter 8 - Kill Zone Testing
02:25
Chapter 9 - Starting Scene Transitions
04:24
Chapter 10 - Fade Panels
02:45
Chapter 11 - Panel Animation
05:34
Chapter 12 - Fade Graphs
06:17
Chapter 13 - Scene Endings
05:31
Chapter 14 - Scene Transitions
04:29
Chapter 1 - Intro
01:08
Chapter 2 - Starting a Turret
06:43
Chapter 3 - Ammo and Particle Systems
04:04
Chapter 4 - Movers
03:35
Chapter 5 - Ammo and Impact
03:24
Chapter 6 - Spawning Ammo
05:15
Chapter 7 - Setting Up a UI HUD
02:50
Chapter 8 - Configuring a Health Bar
04:43
Chapter 9 - Coding Health
01:42
Chapter 10 - Starting an NPC
03:29
Chapter 11 - Creating a Conversation Panel
06:03
Chapter 12 - NPC Interactions
02:32
Chapter 13 - NPC and Quests
05:59
Chapter 14 - Quest Givers
03:50
Chapter 15 - Quest Items
03:54
Chapter 16 - Conclusion
02:58
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