Current Chapter: Chapter 1 - Introduction
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Advanced Mesh Paint in UDK

This tutorial takes an advanced look at UDK's mesh painting features for game art (often called vertex painting). We'll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.

Chapter 1 - Introduction
00:58
Chapter 2 - Advanced Mesh Paint Overview
04:49
Chapter 3 - Mesh Paint Basics
18:29
Chapter 4 - Adding a Height Map for Better Transitions
10:11
Chapter 5 - Mix Maps!
17:10
Chapter 6 - Hard Surface with Blending Snow Material
09:11
Chapter 7 - Soft Surface and Hard Surface UV Scales
07:42
Chapter 8 - Transition and Alpha Blending
07:00
Chapter 9 - Normal Map Intensity Control
03:01
Chapter 10 - Vertex Displacement on the Snow
04:17
Chapter 11 - Environment Map and Color Tint
10:54
Chapter 12 - Hard Surface with Blending Sand Material
06:32
Chapter 13 - Hard Surface to Liquid Transition Material
25:28
Chapter 14 - Blending Environment Map Based on Lighting
08:06
Chapter 15 - Transition Using a Wet Map
19:54
Chapter 16 - Finishing Touches on the Liquid Material
14:53
Chapter 17 - Turning Water into Blood!
06:36
Chapter 18 - Entropy Painting Material
16:11
Chapter 19 - Adding Grime Functionality
12:47
Chapter 20 - Finishing the Entropy Painting Material
13:09

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