Current Chapter: Chapter 1 - Introduction
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Blender for Game Artists

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists.  Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation.  While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.

Chapter 1 - Introduction
00:59
Chapter 2 - Downloading Blender
03:51
Chapter 3 - Blender Control Presets
03:37
Chapter 4 - User Preferences
04:14
Chapter 5 - Themes and Colors
04:32
Chapter 6 - Restoring the Last Session
02:49
Chapter 7 - Customizing the UI
05:55
Chapter 8 - UI Presets
03:37
Chapter 9 - Saving Presets
02:37
Chapter 10 - Viewport Navigation
04:51
Chapter 11 - Changing Viewports
05:08
Chapter 12 - Orthographic Mode
04:01
Chapter 13 - Creating Primitives
04:55
Chapter 14 - 3d Cursor
03:11
Chapter 15 - Transforming Objects Parametrically
05:05
Chapter 16 - Transforming Objects Interactively
05:23
Chapter 17 - The Outliner
03:47
Chapter 18 - Edit Mode
06:03
Chapter 19 - Object Properties
04:11
Chapter 1 - Introduction
00:58
Chapter 2 - Modeling Preparation and References
05:20
Chapter 3 - Starting the Hinge
05:28
Chapter 4 - The Mirror Modifier
07:54
Chapter 5 - Inset and Extrude
05:08
Chapter 6 - Modelling the Lower Arm
06:18
Chapter 7 - Snapping
05:25
Chapter 8 - The Solidify Modifier
03:59
Chapter 9 - The Arm Base
09:07
Chapter 10 - The Knife Tool
06:37
Chapter 11 - The Knife, NGons and Quads
09:14
Chapter 12 - Completing the Forearm
02:57
Chapter 13 - The Arm Tip
05:55
Chapter 14 - Completing the Model
02:13
Chapter 1 - Introduction
01:01
Chapter 2 - Disabling the Mirror Modifier
02:22
Chapter 3 - Starting to Unwrap
06:21
Chapter 4 - Seams
08:37
Chapter 5 - Islands and Scale
02:47
Chapter 6 - Pinning
08:26
Chapter 7 - Mapping Cylindrical Objects
08:27
Chapter 8 - Recycling UVs
07:42
Chapter 9 - Texel Density
05:34
Chapter 10 - Combining Islands
07:03
Chapter 11 - Exporting UV Layouts
02:33
Chapter 12 - Creating Textures
01:53
Chapter 13 - Texture Mapping
02:13
Chapter 1 - Introduction
00:59
Chapter 2 - Animation Overview
02:29
Chapter 3 - Object Separation
04:45
Chapter 4 - Setting the Base Pivot
03:05
Chapter 5 - Setting the Lower Arm Pivot
03:25
Chapter 6 - Setting the Lower Arm Pivots
02:51
Chapter 7 - Rigging with Hierarchies
05:11
Chapter 8 - Animation Basics
06:39
Chapter 9 - The Dope Sheet
05:13
Chapter 10 - Auto Key
05:42
Chapter 11 - Pose to Pose Animation
04:19
Chapter 12 - The Graph Editor
06:30
Chapter 13 - Refining the Animation
06:22
Chapter 14 - Markers
02:50
Chapter 1 - Introduction
01:02
Chapter 2 - Tweaking Before Export
03:35
Chapter 3 - Exporting to FBX
07:40
Chapter 4 - Importing into Unity
03:14
Chapter 5 - Configuring Meshes
05:05
Chapter 6 - Starting a Scene
03:12
Chapter 7 - Creating an Animation State Machine
04:13
Chapter 8 - Adding Textures
03:04
Chapter 9 - Working With Instances
05:54
Chapter 10 - Building an Environment
05:12
Chapter 11 - Duplicating Objects
02:32
Chapter 12 - Recording a Camera Fly Through
05:52
Chapter 13 - Image Effects
05:11
Chapter 14 - Conclusion
04:03

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