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Bradley Vehicle Texturing

This tutorial takes a well rounded look at texturing a Bradley fighting vehicle utilizing photo-sourcing, integrating hand-painted dirt, wear and scratches, then covers techniques for painting cloth and the tank treads. We'll also build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.

Chapter 1 - Introduction
00:23
Chapter 2 - Structure, Localization and Visual Noise
05:50
Chapter 3 - The Wrong Way to Texture!
02:09
Chapter 4 - Setting up Photoshop and Masks
05:41
Chapter 5 - Creating Camouflage in Mudbox
06:22
Chapter 6 - Constructing a Texture Sketch
09:14
Chapter 7 - Adding Photo Sourced Detail
32:52
Chapter 8 - Hand Painting Dirt and Wear
24:27
Chapter 9 - Additional Texture Detail
14:00
Chapter 10 - Adding Color Variation
02:45
Chapter 11 - Detail Pieces and Scratch Pass
20:09
Chapter 12 - Texturing the Bags and C
19:12
Chapter 13 - Tiling Tread Texture
06:22
Chapter 14 - Creating the Specular Map
14:01
Chapter 15 - Disecting the Final Texture
05:30

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