Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Reference Overview

Bricks in Substance Designer

In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base heightmap that has a sculpted feel to it and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we move on to creating a color mask from out heightmap and use that mask to have multi colored bricks. Next, we build up our diffuse map by stacking up layers of dirt and details and finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2.

Chapter 1 - Intro
00:52
Chapter 2 - Reference Overview
11:39
Chapter 3 - Starting the Height Map
19:13
Chapter 4 - Finishing the Height map
13:43
Chapter 5 - Starting the Normal Map
13:54
Chapter 6 - Continuing the Normal Map
19:16
Chapter 7 - Finishing the Normal Map
14:36
Chapter 1 - Intro
00:29
Chapter 2 - Creating the Diffuse Masks
12:44
Chapter 3 - Finishing the Diffuse Masks
15:25
Chapter 4 - Creating the Base Diffuse Colors
17:09
Chapter 5 - Detailing the Diffuse
19:01
Chapter 6 - Detailing the Diffuse 02
17:06
Chapter 7 - Finishing the Diffuse Details
19:51
Chapter 8 - Creating the Metallic and Roughness Map
16:26
Chapter 9 - Final Polish and Render
14:10
Download availability from the 3dm digital store for this course is coming soon!

New Training Released Every Week.

Start learning today.