Current Chapter: Chapter 1 - Introduction
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Build a Side-Scroller in UE4

In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.

Chapter 1 - Introduction
00:35
Chapter 2 - Breaking Down the Concept
04:43
Chapter 3 - Understanding Units
02:30
Chapter 4 - Modeling the Base and Supports
19:19
Chapter 5 - Modeling the Platform and Vents
09:50
Chapter 6 - Modeling the Lights
12:24
Chapter 7 - Modeling the Cables and Cameras
17:10
Chapter 8 - Texture Planning
06:18
Chapter 9 - Texturing the Platform
13:26
Chapter 10 - Creating AdditionalTextures
10:17
Chapter 1 - Introduction
00:24
Chapter 2 - Export Prep
05:51
Chapter 3 - UE4 Setup
08:05
Chapter 4 - Building Our Level
11:19
Chapter 5 - Materials Intro
11:20
Chapter 6 - Building the Materials
12:33
Chapter 7 - Material Functions
12:12
Chapter 8 - Lighting the Level
14:20

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