Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Polygroups and Ref Images

Bust Sculpting in Zbrush

Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. This course is designed to show how easily one can produce an acceptable model by breaking down the overall view into more 'bite sized' areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus. As the student progresses through this tutorial, they'll learn more confidence in their skills by using fewer tools and some shortcuts to achieve an end result that will help inspire them to continue to tackle more opportunities by looking all the parts that make up the big picture first rather than trying to seehing the big picture and figure out how to proceed next. By using fewer brushes and some alphas, one can achieve quite alot in Zbrush.

Chapter 1 - Intro
01:12
Chapter 2 - Polygroups and Ref Images
13:09
Chapter 3 - Reshaping Foundational Mesh
14:42
Chapter 4 - Using Image Plane for Reshaping
13:58
Chapter 5 - Facial Proportions
13:50
Chapter 6 - Base Sculpting to Assist Reshaping
14:52
Chapter 7 - Using the Clay Buildup Brush
15:24
Chapter 1 - Intro
01:10
Chapter 2 - Reviewing Images and Sculpting Eye Areas
14:10
Chapter 3 - Sculpting Eyes, Forehead, and Ears
15:04
Chapter 4 - Mouth, Chin, and Cheeks Sculpting
15:19
Chapter 5 - Sculpting Chin and Neck
15:43
Chapter 6 - Using Projection on Mesh to Tweak
12:04
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