Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Review the Score Project

C# Scripting in Unity

In C# Scripting in Unity, instructor Alan Thorn exploresmany ways to work with custom data loaded from external files, like XML, JSON, Binary, CSV files and more. Aimed at intermediate users, see how to create save-game states, build data-heavy scenes and levels, read data from the internet, and process data from external applications. Across three in-depth modules you’ll see how to harness the awesome power of both persistent-data and serialization to customize how games work extensively. Learn how to create saved user-data like high scores and enemy statistics, and then how to retrieve that data back in later play sessions.Understand data openness and security issues, like encryption and formatting, to prevent user tampering and cheating. Learn how to read data from the internet and how to customize play settings with INI files and XML files .And further, understand how to work with JSON files and Binary files to store extensive data sets that accommodate user customization for games. By the end of this course you’ll be strongly positioned to create games that both save and load data, expanding your horizons to build massive, customizable games that everybody will want to play…

Chapter 1 - Intro
01:26
Chapter 2 - Review the Score Project
03:49
Chapter 3 - Player Preferences
08:37
Chapter 4 - Implementing a High Score
06:27
Chapter 5 - Reviewing Player Prefs
06:06
Chapter 6 - Working with CSV Files
05:02
Chapter 7 - Text Assets
07:54
Chapter 8 - Random Selection and Parsing
05:02
Chapter 9 - Completing the CSV Project
07:06
Chapter 10 - Loading Web Data
06:50
Chapter 11 - Conclusion
01:11
Chapter 1 - Intro
01:09
Chapter 2 - INI Files
09:31
Chapter 3 - Creating an INI File
06:21
Chapter 4 - Working with the INI Parser
05:02
Chapter 5 - Dynamically Loading Textures
10:33
Chapter 6 - Error Logging
11:10
Chapter 7 - Working with Stream Writers
07:45
Chapter 8 - Logging to Text Files
05:05
Chapter 9 - Data Paths
03:11
Chapter 10 - Conclusion
01:13
Chapter 1 - Intro
01:08
Chapter 2 - Exploring the Project
04:21
Chapter 3 - XML Files
04:27
Chapter 4 - Preparation for XML Serialization
04:45
Chapter 5 - Saving to XML
08:08
Chapter 6 - Loading from XML
05:11
Chapter 7 - Saving Binary Files
06:53
Chapter 8 - Loading Binary Files
07:27
Chapter 9 - Working with JSON
05:34
Chapter 10 - Saving JSON
04:39
Chapter 11 - Loading JSON
04:47
Chapter 12 - Conclusion
01:42

New Training Released Every Week.

Start learning today.