Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Creating the Basemesh

Cannon Texturing in Substance

In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio.

Chapter 1 - Intro
01:01
Chapter 2 - Creating the Basemesh
09:05
Chapter 3 - Working with Boolean
11:19
Chapter 4 - Subdividing for Zbrush
07:09
Chapter 5 - Importing into Zbrush
13:32
Chapter 6 - Sculpting Wood
16:29
Chapter 7 - Creating Metal
15:30
Chapter 8 - ColorID Renaming and Exporting the High Poly
19:36
Chapter 1 - Intro
00:55
Chapter 2 - Creating the Low Poly
12:05
Chapter 3 - Starting the UVs
10:30
Chapter 4 - Finishing the UVs
10:00
Chapter 5 - Baking in Substance Painter
09:54
Chapter 6 - Texturing the Wood
11:40
Chapter 7 - Finishing the Wood Texture
09:38
Chapter 8 - Rendering in Marmoset and IRay
14:49
Chapter 9 - Texturing the Barrel
10:44

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