Current Chapter: Chapter 1 - Introduction
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Catacomb Sculpting Series

In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush.  For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more.  From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.

Chapter 1 - Introduction
00:49
Chapter 2 - Modeling in Maya 01
19:00
Chapter 3 - Modeling in Maya 02
19:05
Chapter 4 - Sculpting Bricks in ZBrush
13:18
Chapter 5 - Brick Sculpting Timelapse
08:28
Chapter 1 - Intro
00:47
Chapter 2 - Sculpting the Floor and Cross
19:01
Chapter 3 - Sculpting the Main Wall 01
15:34
Chapter 4 - Sculpting the Main Wall 02
11:52
Chapter 5 - Sculpting the Bones And Skulls
12:31
Chapter 1 - Intro
00:37
Chapter 2 - Optimizing the Models
16:37
Chapter 3 - Baking All Textures
19:41
Chapter 4 - Polishing 01
13:44
Chapter 5 - Polishing 02
07:23
Chapter 6 - Importing into Marmoset
12:42

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