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Character Bust in ZBrush

This advanced tutorial takes an inside look at sculpting a character bust, and techniques on creating an asset like this from the beginning. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo.

Chapter 1 - Introduction
00:45
Chapter 2 - Introduction to ZBrush
10:52
Chapter 3 - Further Sculpting
08:18
Chapter 4 - Adding Subtools and Refining the Sculpt
06:47
Chapter 5 - Deformation and Zsketch
11:03
Chapter 6 - Retopology and Standard Moodeling
12:26
Chapter 7 - Further Modeling and Export for ZBrush
07:27
Chapter 8 - Importing Subtools and Finishing the Sculpt
08:30

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