Current Chapter: Chapter 1 - Introduction
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Chapter 2 - Introduction to ZBrush
Character Bust in ZBrush
This advanced tutorial takes an inside look at sculpting a character bust, and techniques on creating an asset like this from the beginning. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo.
- Software: ZBrush
- Author: Xavier Coelho-Kostolny
- Skill Level: Intermediate
- Video Length:
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- Chapter 1 - Introduction
- 00:45
- Chapter 2 - Introduction to ZBrush
- 10:52
- Chapter 3 - Further Sculpting
- 08:18
- Chapter 4 - Adding Subtools and Refining the Sculpt
- 06:47
- Chapter 5 - Deformation and Zsketch
- 11:03
- Chapter 6 - Retopology and Standard Moodeling
- 12:26
- Chapter 7 - Further Modeling and Export for ZBrush
- 07:27
- Chapter 8 - Importing Subtools and Finishing the Sculpt
- 08:30
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