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Character Design in Photoshop

In Character Design in Photoshop we will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes. Students will learn how to initially thumbnail a design before taking it to a rough and then finalized front/back character rotation, including this character’s costume and equipment. Further exploration into this character’s backstory and personality will also result in several design sheets. These include an expression sheet, passive acting pose sheet and action pose sheet. Students will also later delve further into development of this character’s in-game costume and equipment, and even be introduced to producing basic thumbnails or keyframes to explore how this character may move during gameplay or combat. Finally, students will be introduced to a simple, step by step method that will take them from thumbnail phase to a finished, polished and full colour render of their character. This final volume covers everything from nailing down a solid pose, dynamic composition, colour choices and preparing the image to be painted. A series of lighting and shadow passes, followed by a detailed polish and special effects step will complete the illustration. Upon completing this series, the student will have an in-depth glimpse into what it takes to design a single character for video games or other media.

Chapter 1 - Intro
01:00
Chapter 2 - Context
15:45
Chapter 3 - Reference
10:01
Chapter 4 - Starting the Design
14:15
Chapter 5 - Building the Character
12:39
Chapter 6 - Finishing Lines and Props
10:32
Chapter 1 - Intro
00:36
Chapter 2 - Equipment Breakdown
12:22
Chapter 3 - Expressions
12:55
Chapter 4 - Acting and Posing
14:36
Chapter 5 - Gameplay Moveset Exploration
14:33
Chapter 6 - Pose Cleanup and Texture Map
11:11
Chapter 1 - Intro
00:41
Chapter 2 - Format and Thumbs
13:32
Chapter 3 - Finalizing Pose and Composition
11:45
Chapter 4 - Selections, Flat Colors and Occlusion
10:01
Chapter 5 - Studying Reference
10:07
Chapter 6 - Lighting Setup
11:33
Chapter 7 - Rendering and Polish
13:35

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