Current Chapter: Chapter 1 - Introduction
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Cloth in UDK

In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!

  • Software: Maya, UDK
  • Author: Justin Harrison
  • Skill Level: Advanced
  • Video Length:
Chapter 1 - Introduction
00:46
Chapter 2 - Hair Driven Joints 01
16:33
Chapter 3 - Hair Driven Joints 02
15:29
Chapter 4 - UDK Cloth
12:53
Chapter 5 - APEX Clothing 01
13:05
Chapter 6 - APEX Clothing 02
13:17

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