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Coaster Cart Asset in Maya

In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing. You'll learn how to heavily leverage multiple masking techniques to create believeable dirt, grunge, and wear in your textures. In addition, we will go over how to prep images in Photoshop for use in Substance Painter 2's projection tool for grafitti, or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. Furthermore, we will take a look at how to utilize Substance Painter's default alphas and procedural textures to paint complex and unique masks for grunge and damage. Finally, once our texture is complete, we'll do a brief overview of Marmoset Toolbag 3 and how to get the most out of the realtime rendering software. You will learn how to use Marmoset Toolbag 3's lighting to get the most out of their texture work and have a portfolio ready screenshot. 

  • Software: Maya
  • Author: Morrissey Alexander
  • Skill Level:
  • Video Length:
Chapter 1 - Intro
01:12
Chapter 2 - Intro To Maya Modeling Techniques
10:13
Chapter 3 - Starting The Blockout
12:28
Chapter 4 - Blocking Out Large Shapes
10:11
Chapter 5 - Refining Forms
10:12
Chapter 6 - Refining Bottom And Top Sections
12:03
Chapter 7 - Refining Interior
14:00
Chapter 8 - Building Handles
11:04
Chapter 9 - Modeling The Bumper and Wheels
10:45
Chapter 10 - Adding Support Loops
09:41
Chapter 11 - Headlights, Seat, And Padding
09:11
Chapter 12 - Bevels and Uving HighRes
12:33
Chapter 13 - Packing UVs
13:40
Chapter 1 - Intro
01:12
Chapter 2 - Getting Started
06:05
Chapter 3 - Intro Materials and Fill Layers
10:04
Chapter 4 - Base Materials and Masking
12:06
Chapter 5 - Mask Generators For Edge Wear and Dirt
12:17
Chapter 6 - Using Projections
07:17
Chapter 7 - Projecting Graffiti and Labels
09:57
Chapter 8 - Modifying Mesh UVs
09:16
Chapter 9 - Adding Additional Wear And Dirt
11:23:1
Chapter 10 - Intro to Marmoset Toolbag 3
08:57
Chapter 11 - Fine Tuning Materials Specular and Gloss
11:45
Chapter 12 - Painting Complex Grunge Masks
10:54
Chapter 13 - Rendering and Post Effects in Marmoset
14:38

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