Current Chapter: Chapter 1 - Introduction
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Complete Character Course

In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start to finish. We cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character. In this course, we'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your character modeling skills to the next level!

Chapter 1 - Introduction
01:08
Chapter 2 - Preparation
09:38
Chapter 3 - Building Basemesh Front
13:50
Chapter 4 - Building Basemesh Side
10:01
Chapter 5 - Building Hands and Head
11:44
Chapter 6 - Bony Landmarks
14:12
Chapter 7 - Basic Forms-Body
09:53
Chapter 8 - Basic Forms-Legs and Arms
09:05
Chapter 9 - Sculpting
10:41
Chapter 10 - Refinement and Polish
07:19
Chapter 11 - Breasts and Feet
08:17
Chapter 1 - Introduction
01:03
Chapter 2 - Demonic Appendages for the Arms
16:30
Chapter 3 - Demonic Appendages for the Spine
04:46
Chapter 4 - Sculpting the Head
06:54
Chapter 5 - Inserting the Eyes
07:57
Chapter 6 - Attaching the Head
03:10
Chapter 7 - Sculpting the Hair
07:08
Chapter 8 - Sculpting the Bottoms
05:59
Chapter 9 - Sculpting the Shirt and Necklace
14:41
Chapter 10 - Modeling the Headphones
05:32
Chapter 1 - Introduction
00:57
Chapter 2 - Polypainting
16:54
Chapter 3 - Polypainting 02
11:59
Chapter 4 - Retopology
14:16
Chapter 5 - Retopology 02
08:50
Chapter 6 - Mouth and Eye
12:15
Chapter 7 - Finishing the Eye
12:41
Chapter 8 - Unwrapping the Body
09:14
Chapter 9 - Unwrapping the Head
16:41
Chapter 1 - Introduction
00:55
Chapter 2 - Baking Maps
11:15
Chapter 3 - Light Bake and Eye Paint
15:43
Chapter 4 - Iris Texture and Alpha
10:47
Chapter 5 - Clothes and Hair
11:55
Chapter 6 - Modeling the Hair
13:46
Chapter 7 - Grime and Normal Overlay
08:53
Chapter 8 - Creating the Specular Map
14:19
Chapter 9 - Rendering in Marmoset
15:36

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