Current Chapter: Chapter 1 - Introduction
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Creating Foliage for UDK

This in-depth tutorial covers everything you need to know about creating foliage! We'll show how to make realistic looking grass, branches, and a full tree from the ground up. Then we head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind!

Chapter 1 - Introduction
00:52
Chapter 2 - Importing Textures
17:44
Chapter 3 - Material and Baking of Grass
18:35
Chapter 4 - Texturing the Grass
13:23
Chapter 5 - Creating a Low Poly Grass Plane
16:47
Chapter 6 - Arranging Grass Patches
10:54
Chapter 7 - Introducing Tree Branches
01:01
Chapter 8 - Making the Tree Branch
12:08
Chapter 9 - Creating High Poly Leaves
08:57
Chapter 10 - Arranging the Leaves on the Branch
08:39
Chapter 11 - Materials and Baking of a Branch
19:07
Chapter 12 - Texturing the Branch
16:18
Chapter 13 - Intro to Creating a Tree
00:57
Chapter 14 - Making a Tree Trunk
16:22
Chapter 15 - Adding Branch Geo to the Trunk
12:38
Chapter 16 - Creating Leaf Groups
06:59
Chapter 17 - Making the Tree Canopy
08:55
Chapter 18 - Optimizing and Leaf Normals
09:19
Chapter 19 - Introduction to Foliage in UDK
01:16
Chapter 20 - Importing and Starting the Master Material
12:34
Chapter 21 - Master Material Specular Highlights
06:31
Chapter 22 - Adding Parameters to the Material
17:12
Chapter 23 - Tweaking Foliage in a Scene
12:21
Chapter 24 - Adding Wind to Foliage
20:27
Chapter 25 - Foliage Conclusion
01:51

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