Current Chapter: Chapter 1 - Introduction
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Custom Weapons in UDK

In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a completely unique tesla weapon for use inside the game! We'll cover the rigging and exporting process from Maya, setting up the actor classes, as well as adding up our own custom FX and attaching them! If you've ever wanted to bring in a custom weapon for your mod or game type, this course is for you!

Chapter 1 - Introduction
Chapter 2 - Weapon Setup in Maya
Chapter 3 - Getting the Weapon into UDK
Chapter 4 - Mod Folders and INI Files
Chapter 5 - Unreal Scripting 01
Chapter 6 - Adding the FX

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