Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Interface and Custom UI

Dreadnought Modeling Series

Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn't spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you'll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh. 

Chapter 1 - Intro
01:16
Chapter 2 - Interface and Custom UI
14:34
Chapter 3 - Shortcuts and Begin Modeling
17:01
Chapter 4 - Creating the Grill
16:02
Chapter 5 - Booleans and Neck Work
17:38
Chapter 6 - Creating the Skull
13:23
Chapter 1 - Intro
01:12
Chapter 2 - The Upper Body and Arm Socket
13:03
Chapter 3 - Instancing the Upper Arm
14:39
Chapter 4 - Boolean the Forward Exhaust Ports
18:41
Chapter 5 - Using Splines to Create the Shoulders
16:11
Chapter 6 - Shelling and Adding Screws and Spikes
13:29
Chapter 1 - Intro
01:09
Chapter 2 - Creating the Hip Joint
15:08
Chapter 3 - Creating Leg Bones and Booleans
14:15
Chapter 4 - Fixing the Upper Leg
14:53
Chapter 5 - Finishing the Shin
14:44
Chapter 6 - Toes with Splines
16:12
Chapter 7 - Finishing Toes and the Foot
15:19
Chapter 1 - Intro
01:13
Chapter 2 - Doubling the Leg to be the Arm
16:06
Chapter 3 - Building the Inner Supports
14:49
Chapter 4 - Finishing the Supports for the Spine
16:45
Chapter 5 - Creating the Backpack and Ammo Drum
16:28
Chapter 6 - Adjusting the Shoulders to Hinge the Backpack
16:01
Chapter 1 - Intro
01:09
Chapter 2 - Creating the Exhaust with Insetting
14:29
Chapter 3 - Starting the Gun with Edge Extrusion
16:03
Chapter 4 - Finishing the Gun and Scaling the Bullet
18:00
Chapter 5 - Creating the Ammo Band and Refining Elements
14:17
Chapter 6 - Bullets Following a Path and Spline Hoses
17:33
Chapter 7 - Face Weighted Normals
09:25

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