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Fantasy Shield with dDo

In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!

Chapter 1 - Introduction
00:40
Chapter 2 - Low Poly Modeling 01
12:11
Chapter 3 - Low Poly Modeling 02
15:19
Chapter 4 - Low Poly Modeling 03
09:32
Chapter 5 - zBrush Prep
06:46
Chapter 6 - zBrush Sculpting 01
17:37
Chapter 7 - zBrush Sculpting 02
17:32
Chapter 8 - zBrush Sculpting 03
14:03
Chapter 9 - zBrush Sculpting 04
19:40
Chapter 1 - Introduction
00:49
Chapter 2 - Creating the Base Maps 01
18:26
Chapter 3 - Creating the Base Maps 02
10:51
Chapter 4 - Texturing Using dDo 01
13:29
Chapter 5 - Texturing Using dDo 02
13:49
Chapter 6 - Texturing Using dDo 03
09:16
Chapter 7 - Texturing in Photoshop 01
14:10
Chapter 8 - Finishing Touches 01
17:18
Chapter 9 - Finishing Touches 02
11:17

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