Current Chapter: Chapter 1 - Introduction
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Game Character Animation

In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both.

  • Software: Maya
  • Author: Justin Harrison
  • Skill Level: Intermediate
  • Video Length:
Chapter 1 - Introduction
00:44
Chapter 2 - Blocking the Legs
19:23
Chapter 3 - Cleaning up the Legs
20:56
Chapter 4 - Keying the Torso
19:32
Chapter 5 - Finishing the Torso and Polish
17:32
Chapter 1 - Introduction
00:39
Chapter 2 - Blocking the Lower Body
19:54
Chapter 3 - Polishing the Lower Body
14:10
Chapter 4 - Blocking the Upper Body
15:14
Chapter 5 - Polish and Finishing Touches
06:47
Chapter 1 - Introduction
00:34
Chapter 2 - Base Poses 01
12:33
Chapter 3 - Base Poses 02
20:28
Chapter 4 - Base Poses 03
13:42
Chapter 5 - Splining 01
21:38
Chapter 6 - Splining 02
20:48
Chapter 7 - Finishing Touches
05:14
Chapter 1 - Introduction
00:36
Chapter 2 - Blocking 01
14:11
Chapter 3 - Blocking 02
13:37
Chapter 4 - Splining the Motion
13:27
Chapter 5 - Piecing It All Together
09:14

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