Current Chapter: Chapter 1 - Intro
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Generator Asset in 3ds Max

In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.

Chapter 1 - Intro
02:25
Chapter 2 - Creating the Base of the Generator Feet
17:14
Chapter 3 - Finishing the Base
19:25
Chapter 4 - Adding Metal Panels
19:50
Chapter 5 - Creating Front Panels
19:16
Chapter 6 - Adding Metal Handles
16:36
Chapter 7 - Adding Side Panels
18:54
Chapter 8 - Finishing Up the Generator Feet
19:31
Chapter 1 - Intro
01:20
Chapter 2 - Starting the Front Turbine
18:04
Chapter 3 - Creating the Center Base
17:42
Chapter 4 - Creating the Engine Cylinder
14:17
Chapter 5 - Creating the Pipe Connectors
19:38
Chapter 6 - Creating the Big Engine Pipes
09:38
Chapter 7 - Finishing the Engine Pipes
10:25
Chapter 1 - Intro
01:38
Chapter 2 - Creating the Pipes Using a Generator
17:26
Chapter 3 - Putting the Pipes in Place
19:17
Chapter 4 - Adding Any Additional Pipes
19:55
Chapter 5 - Starting the Back of the Generator
18:56
Chapter 6 - Creating the Center Access Panel
18:35
Chapter 7 - Creating the Overhead Frame
19:06
Chapter 1 - Intro
01:15
Chapter 2 - Preparing the Geo for Zbrush
19:23
Chapter 3 - Converting to High Poly in Zbrush
18:30
Chapter 4 - Creating Custom Alphas
19:12
Chapter 5 - Adding Bolts and Screws
16:21
Chapter 6 - Adding Details Using Alpha Maps
19:05
Chapter 7 - Preparing the Generator for Keyshot
15:57
Chapter 8 - Begin Rendering in Keyshot
19:12
Chapter 9 - Finishing Rendering the Generator
13:41

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